langpack.hideKoCBar = 'Remove KoC Button Bar';
langpack.knightlist = 'Remove KoC Knight Friendlist';
langpack.HeaderMiscFunctions		= 'Misc';
langpack.ToolTipCopyToWildAttack1	= 'Copy Coordinate to Crest 1';
langpack.ToolTipCopyToWildAttack2	= 'Copy Coordinate to Crest 2'; 
langpack.Hdf = 'DARK FOREST ATTACK';
langpack.Hdfstats = 'DARK FOREST - STATS';
langpack.Hdfopt = 'DARK FOREST - SETTINGS';
langpack.forests = 'Forests';
langpack.DFnodata = 'no Data';
langpack.HselTroops = 'SELECT TROOPS';
langpack.DFoptforserv = 'Dark Forest Settings | Server '; 
langpack.DFreset = 'DARK FORESTS - RESET';
langpack.Hreset = 'RESET ALL';
langpack.Hshowforest = 'Show';
langpack.DFintervall = 'Dark Forest - Intervall:';
langpack.DFdistance = 'Max. Search Distance';
langpack.DFhighlvl = 'High Levels';
langpack.DFlovlvl = 'low Levels';
langpack.DFresetsearch = 'Reset search every';
langpack.DFresetsearch2 = 'Minute(s)';
langpack.DFdelAll = 'DELETE ALL';
langpack.maxsearchdist = 'Max. Search Distance';
langpack.seldfrep = 'Delete Dark Forest Reports' ;
langpack.DFsend = '(Sent/Total))';
langpack.keeprp = 'keep'; 
langpack.keeprp2 = 'rallypoint slot(s) free';
langpack.DFforcity = 'Dark Forest for';
langpack.DFete = 'Excess traffic errors';
langpack.DFrpe = 'Rallypoint errors';
langpack.DFke = 'Knight errors';
langpack.DFope = 'Other errors';
langpack.DFerr = 'Bog errors';
langpack.DFsends = 'Actual sent attacks';
langpack.DFtries = 'Versuche';
langpack.DFskip = 'Skip city after';
langpack.DFskip2 = 'tries.';
langpack.DFknights = 'use Knights with';
langpack.DFknights2 = '';
langpack.DFlowskill = 'Lowest combat skill';
langpack.DFhighskill = 'Highest combat skill';
langpack.DFlowlvl = 'Lowest level first';
langpack.DFimpnote = 'First make all Settings and after that hit Dark Forest = <span class=boldGreen>ON</span>';
langpack.DFimpnote2 = 'to lvl your Knight just select lvl 1-4 and use 90,000 Miliz';
// PLEASE COPY THIS NOTES HERE
// myregexp1 
// myregexp2 
// myregexp3
// myregexp4
langpack.myregexp1 = '/You are # [1-5] of 5 to help/i';  // DO NOT CHANGE FIRST
langpack.myregexp2 = '/\'s Kingdom does not need help\./i';  // DO NOT CHANGE FIRST
langpack.myregexp3 = '/\'s project has already been completed\./i';  // DO NOT CHANGE FIRST
langpack.myregexp4 = '/\'s project has received the maximum amount of help\./i';  // DO NOT CHANGE FIRST


langpack.oldkocsty = 'Estilo viejo del KoC'; //Old KoC Style
langpack.iscomming = 'Esta pestaña sigue en desarrollo, algunas opciones puede que no vayan bien'; //This Tab is still in development! some layout stuff may not show correctly
langpack.customWPlight = '1. Fondo Personalizado (Claro)'; //1. Custom Wallpaper (Light)
langpack.customWPdark = '2. Fondo Personalizado (Oscuro) '; //2. Custom Wallpaper (Dark)
langpack.customColors = '2. Colores Personalizados'; //2. Custom Colors
langpack.chatSetLink = 'Enlace a la Configuración del Chat'; //Chat Settings Link
langpack.chatSetLinkHover = '- Enlace'; //Link Hover
langpack.chatBGIMG = '4. Fondo del Chat (Claro)'; //4. Chat Background (Light)
langpack.chatBGIMGdark = '5. Fondo del Chat (Oscuro)'; //Chat Background (Dark)
langpack.saytoalliancecol = 'Dice a la Alianza'; //Say to Alliance
langpack.saytoglobal = 'Dice en el Global'; //Say to  Global
langpack.chatContentLinkCol = 'Enlaces al contenido del Chat'; //Chat Content Links
langpack.allianceChatLinks = 'Enlaces al Chat de la Alianza'; //Alliance Chat Links
langpack.globalChatLinks = 'Enlaces al Chat Global'; //Global Chat Links
langpack.setbannerBox = '6. Caja de Banda'; //6. Banner Box
langpack.setQuickInfos = '7. Info Rápida'; //Quick Infos
langpack.setDeskInfo = '8. Barra de Info'; //.Desk Info Bar
langpack.hyperlinks = 'Enlaces'; //Links
langpack.hyperlinkshover = 'Enlaces en la Barra'; //'Links at Hover
langpack.bgimg = 'Imagen de Fondo'; //Background Image
langpack.fontStats = 'Colores de las Estads.'; //Stats Colors
langpack.wallpaper = 'Imagen de Fondo'; //Wallpaper
langpack.WPbgcolor = 'Color de Fondo - Claro (Pestaña Colores)'; //Background Color - Light (Colors Tab)
langpack.WPbgcolordark = 'Color de Fondo - Oscuro (Pestaña Colores)'; //Background Color - Dark (Colors Tab)
langpack.WPownBGoptdark = 'Personalizado - Oscuro (Pestaña Estilo)'; //custom - Dark (Style Tab)
langpack.WPownBGopt = 'Personalizado - Claro (Pestaña Estilo)'; //custom - Light (Style Tab)
langpack.WPfbblue = 'Facebook (Azul)'; //facebook (blau)
langpack.WPfbworld = 'Facebook (Mundo)'; //facebook (world)
langpack.WPubuntu = 'ubuntu';
langpack.WPStripes = 'Bandas'; //Linien
langpack.WPwebt = 'Webs Azul'; //Webtreats Blue
langpack.WPclouds = 'Nubes'; //Clouds
langpack.WPdesign = 'Diseño'; //Design
langpack.WPfblogo = 'Facebook (Logo)'; //Facebook (logo)
langpack.WPfblogobig = 'Facebook (Logo Grande)'; //facebook (logo big)
langpack.WPmech = 'Mecanica'; //Mechanic
langpack.WPtechno = 'Techno';
langpack.WPmetalplate = 'Placa Metálica'; //Metal Platte
langpack.WPmetalplateblue = 'Placa Metálica - Azul'; //Metal Platte - Blau
langpack.WPmetalplatesilver = 'Placa Metálica - Plateado'; //Metal Platte - Silver
langpack.WPmetalplatesilver2 = 'Placa Metálica - Plateado 2'; //Metal Platte - Silver 2
langpack.WPmetalplatesilverdark = 'Placa Metálica - Plateado Oscuro'; //Metal Platte - Silver Dark
langpack.WPmetalplatesilver3 = 'Placa Metálica - Plateado Claro'; //Metal Platte - Silver Light
langpack.WPoldpaper3 = 'Papel Viejo'; //Old Paper
langpack.WPoldpaper = 'Papel Viejo 2'; //Old Paper 2
langpack.WPpaperbackground1 = 'Papel 1'; //Paper 1
langpack.WPpaperbackground2 = 'Papel 2'; //Paper 2
langpack.WPcrumpledpaper2 = 'Papel Arrugado'; //Crumpled Paper
langpack.WPcrumpledpaper3 = 'Papel Arrugado 2'; //Crumpled Paper 2
langpack.WPcrumpledpaper = 'Papel Arrugado 3'; //Crumpled Paper 3
langpack.WPlinetexture1 = 'Textura 1'; //Texture 1
langpack.WPlinetexture2 = 'Textura 2'; //Texture 2
langpack.WPlinetexture3 = 'Textura 3'; //Texture 3
langpack.WPlinetexture4 = 'Textura 4'; //Texture 4
langpack.WPlinetexture5 = 'Textura 5'; //Texture 5
langpack.WPlinetexture6 = 'Textura 6'; //Texture 6
langpack.WPlinetexture7 = 'Textura 7'; //Texture 7
langpack.WPlinetexture8 = 'Textura 8'; //Texture 8
langpack.WPwooddark = 'Madera - OPscuro'; //Wood - Dark
langpack.WPleaf = 'Hojas'; //Leafs
langpack.WPattention = 'Atención'; //Attention
langpack.WPdarkred = 'Rojo Oscuro'; //Dark Red
langpack.WPdarkgray = 'Gris Oscuro'; //Dark Grey
langpack.WPtech = 'Tech'; 
langpack.WPheart = 'Corazón'; //Heart
langpack.WPbutterflyblue = 'Mariposa'; //Butterfly
langpack.WPblue = 'Azul'; //Blue
langpack.WPsmoke = 'Humo'; //Smoke
langpack.WPabstraccolor = 'Abstracto - Color'; //Abstrac - Color
langpack.WPabstracdark = 'Abstracto - Oscuro'; //Abstrac - Dark
langpack.WPabstracgreen = 'Abstracto - Verde'; //Abstrac - Green
langpack.WPabstracgreen2 = 'Abstracto - Verde 2'; //Abstrac - Green 2
langpack.WPabstracrosa = 'Abstracto - Rosa'; //Abstrac - Pink
langpack.WPbluedrop = 'Blanco/Azul'; //White/Blue
langpack.WPelectronicmonochro = 'Electronico'; //Electronic
langpack.WPoctoredux = 'Octo Redux'; 
langpack.WPpinkcheetah = 'Rosa'; //Pink
langpack.WPrubysundial = 'Ruby Sundial'; 
langpack.WPseamlessflower = 'Flores 1'; //Seamless Flower
langpack.WPstrawflowers = 'Flores 2'; //Straw Flowers
langpack.WPvictoriandamask1 = 'Damasco Victoriano 1'; //Victorian Damask 1
langpack.WPvictoriandamask2 = 'Damasco Victoriano 2'; //Victorian Damask 2
langpack.WPvictoriandamask3 = 'Damasco Victoriano 3'; //Victorian Damask 3
langpack.WPvictoriandamask4 = 'Damasco Victoriano 4'; //Victorian Damask 4
langpack.WPmodernwarfare = 'Modern Warfare 3'; 
langpack.OownBG = '7. Direccion del Fondo'; //7. Wallpaper adress)
langpack.kocscripts = 'KoC Scripts';
langpack.homepage = 'Web'; //Site
langpack.dev = '<table  class=pdxTab width="800" height="116" border="0" cellpadding="0" cellspacing="0">\
  <tr>\
    <td width="100" height="19">Desarrollador</td>\
    <td colspan="2">PDX,</td>\
    <td><div align="right">Gracias a</div></td>\
    <td colspan="3" rowspan="2"><center> jontey, Nico de Belder, George Jetson y DonDavici </center></td>\  </tr>\
  <tr>\
    <td height="19">&nbsp;</td>\
    <td>Nessaja y KSX</td>\
    <td>&nbsp;</td>\
    <td><div align="right">Van a </div></td>\  </tr>\
  <tr>\
    <td height="19">Traductor</td>\
    <td width="125"><u>Deutsch</u></td>\
    <td width="115"><u>English</u></td>\
    <td width="115"><u>French</u></td>\
    <td width="115"><u>Italiano</u></td>\
    <td width="115"><u>Español</u></td>\
    <td width="115"><u>Türkisch</u></td>\  </tr>\
  <tr>\
    <td rowspan="3">&nbsp;</td>\
    <td height="19">PDX</td>\
    <td>PDX</td>\
    <td>Algeseven Vevo</td>\
    <td>Carmen Neubig </td>\
    <td>Igor Garcia</td>\
    <td>Ozan Sekery&uuml;z</td>\  </tr>\
  <tr>\
    <td height="19">Steffen Schwab </td>\
    <td>Steffen Schwab </td>\
    <td>Philip Blanco </td>\
    <td>Mia Mel</td>\
    <td>Steffen Schwab </td>\
    <td>&nbsp;</td>\  </tr>\
  <tr>\
    <td>&nbsp;</td>\
    <td>&nbsp;</td>\
    <td>&nbsp;</td>\
    <td>Julia Steinhauser</td>\
    <td>&nbsp;</td><td></td></tr></table>';

langpack.moreinfos = 'mas info...'; //more infos ....
langpack.donatenow = 'Donar ahora!'; //Donate Now!
langpack.useLangDE = 'usar KoC Power - Multilang en Deutsch'; //use KoC Power - Multilang in Deutsch
langpack.useLangEN = 'usar KoC Power - Multilang en English'; //use KoC Power - Multilang in English
langpack.useLangES = 'usar KoC Power - Multilang en Español'; //use KoC Power - Multilang in Español
langpack.useLangFR = 'usar KoC Power - Multilang en French'; //use KoC Power - Multilang in French
langpack.useLangTR = 'usar KoC Power - Multilang en Türkisch'; //use KoC Power - Multilang in Turkish
langpack.useLangIT = 'usar KoC Power - Multilang en Italiano'; //use KoC Power - Multilang in Italiano
langpack.useLangFlag = 'puede ver la Bandera en KoC Power - Infobar'; //you can see the Flag inside the KoC Power - Infobar
langpack.shadowCol = 'Opciones - Sombre'; //Options - Shadow
langpack.HpdxInfoBar = 'KOC POWER - INFO BAR';
langpack.pdxDate = 'Mostrar Fecha'; //Show Date
langpack.langflag = 'es.png';
langpack.pdxLangInfoNote = 'vaya a KoC Power -> Opciones -> Power -> Packs de Idiomas'; //go to KoC Power -> Options -> Power -> Languagepack
langpack.freefbcretis = 'Créditos de Facebook Gratis (para gemas)'; //Free Facebook Credts (for gems)
langpack.OtogMainFont = 'Color de la Letra'; //Font Color
langpack.pdxLangFlag = 'Bandera'; //Flag
langpack.owner = 'Propietario'; //Owner
langpack.propage = 'Web del Proyecto'; //Projekt Page
langpack.updScript = 'Actualizar el Script'; //Update Script
langpack.bugswish = 'Errores y Peticiones'; //Bugs and Wishes
langpack.reportnow = 'Informar ahora'; //report now
langpack.updnow = 'Instalar'; //install
langpack.needSpt = 'Se necesita ayudantes'; //search Supporter
langpack.supporter = 'Ayudantes'; //Supporter
langpack.fbapp = 'Aplicación de Facebook'; //Facebook Application
langpack.fbpage = 'Página Facebook'; //Facebook Page
langpack.espaniol = 'Español'; 
langpack.fbgroup = 'Grupo FB'; //FB-Gruppen
langpack.fbfind = 'Encuentrenos y consiga ayuda en Facebook'; //Find us and get Support on Facebook
langpack.devel = 'Créditos del Desarrollador, Traductores y Script'; //Developer, Translator and Script Credits
langpack.donate = 'Done'; //Spenden
langpack.langLink = '#es';


langpack.plus = 'Más'; //Plus
langpack.minus = 'Menos'; //Minus
langpack.OAutoTrainOptions = 'Intervalo de Auto Entrenamiento (Pestaña: Entrenar) - cada'; //CHANGE THIS TO Auto Wall Build - Intervall:
langpack.noally = 'Neutral'; // edit to one word

langpack.chancellorname = 'Canciller'; //Chancellor
langpack.rewardforplayer = 'Recompensar cada jugador'; //Reward/each Player

langpack.OHelprivacy = '¿Quién puede ver el mensaje?'; //Who can see the post?
langpack.OAutoTrainOptions2 = 'Minuto(s)'; //Minutes

langpack.goodies = 'Bienes traidos'; //Goodies Brought
langpack.helpSearch = 'Número de Tropas (de KOC WIKI):<BR>\
		   <A target="_tab" href="http://koc.wikia.com/wiki/Barbarian_Camps">Puede encontrar mucho más en Koc Wikia</a>\
		   <TABLE><TR><TD>Nvl</td><TD>Tropa</td></tr>\
		   <TR><TD>1</td><TD>500 Suministros + 500 Arqueros</td></tr>\
		   <TR><TD>2</td><TD>500 Suministros + 2500 Arqueros</td></tr>\
		   <TR><TD>3</td><TD>500 Suministros + 5000 Arqueros</td></tr>\
       <TR><TD>4</td><TD>500 Suministros + 7500 Arqueros</td></tr>\
       <TR><TD>5</td><TD>15000 Arqueros</td></tr>\
       <TR><TD>5</td><TD>12000 Arqueros SI Flechas Nivel 10 y Polvo de Encoger Nivel 9</td></tr>\
		   <TR><TD>6</td><TD>25000 Arqueros SI Flechas Nivel 9</td></tr>\
		   <TR><TD>6</td><TD>22000 Arqueros SI Flechas Nivel 10</td></tr>\
		   <TR><TD>7</td><TD>45000 Arqueros SI Flechas Nivel 10</td></tr>\
		   <TR><TD>7</td><TD>44000 Arqueros SI Flechas Nivel 10 y caballero 69+</td></tr>\
		   <TR><TD>7</td><TD>40000 Arqueros SI Flechas Nivel 10 y caballero 94+</td></tr>\
		   <TR><TD>8</td><TD>28000 Ballestas CON Flechas Nivel 10 y caballero 91+</td></tr>\
		   <TR><TD>9</td><TD>56000 Ballestas CON Flechas Nivel 10 y caballero 98+</td></tr>\
		   <TR><TD>10</td><TD>125000 Catapultas (¡Se pierden 500 catas!)</td></tr></tr></table>';
		
langpack.HBRSettings = 'E<BR>I<BR>N<BR>S<BR>T<BR>E<BR>L<BR>L<BR>U<BR>N<BR>G';
langpack.STexpRaid = 'Exportar a Raid'; //Export to Raid
langpack.scoutlist = 'Crean lista de exploa'; //Späher Liste erstellen
langpack.clearrp = 'Esperando que queden huecos libres en el Punto de Reunión'; //Waiting for rally point to clear...
langpack.notactiv = '¡KoC Attack no está Activo!'; //KOC Attack not running, unable to export

// START ESPANOL LANGPACK - ALL LANGVARS ARE OK BELOW THIS!
// TRANSLATOR: LISTyourNameHerePlease,LISTyourNameHerePlease2,LISTyourNameHerePlease3
// COMMENT MESSAGE: - FIXED some langstuff on langpack ES
langpack.openinnew = 'abrir en una ventana nueva'; //open new window
langpack.changeto = 'cambiar a'; //change to
langpack.use = 'Uso'; //Benutze
langpack.Hinventar = 'LISTA DE INVENTARIO'; //INVENTAR LIST
langpack.general = 'General'; //General
langpack.speedups = 'Acelerador'; //Speed Ups
langpack.article = 'Artículo'; //Article
langpack.cat = 'Categoría'; //Categorie
langpack.chest = 'Cofre(s)'; //Chest
langpack.court = 'Corte'; //Court
langpack.nolangs = '¿Idioma no disponible? pulsa en <b>Actualización</b> y cambie de pestaña una vez!'; //no Language available? click Update and Switch the Tab one time! // CHANGE TO THIS PLEASE
langpack.giftparse = '/facebook.com\\\/.*\">(.*?)<\\\/a><\\\/span>.*?(?:in: (.*?). Hurry and claim)/im'; // DO NOT CHANGE
langpack.giftparse2 = '/facebook.com\\\/.*\">(.*?)<\\\/span><\\\/span><\\\/a>.*?(?:in: (.*?). Hurry and claim)/im'; // DO NOT CHANGE
langpack.table = 'Tabla'; //Table
langpack.maximize = 'Maximizar'; //Maximize
langpack.minimize = 'Minimizar'; //Minimize
langpack.botStatInactive = 'Inactivo'; //Inactive
langpack.botStatRaiding = 'Barbeando';  //Raiding
langpack.botStatResting = 'Reiniciando'; //Reset
langpack.botStatUnknown = 'Desconocido'; //Unknown
langpack.botStatSituationChanged = 'Situación cambiada'; //Situation Changed
langpack.botStatAborting = 'Parando'; //Stopped
langpack.botStatUndefined = 'No definido'; //Undefined
langpack.botStatStopped = 'Parado'; //Stopped
langpack.botStatInsufficientTroops = 'Tropas Insuficientes'; //Insufficient Troops
langpack.botStatMaxRaidsExceeded = 'Max. Raids Excedido'; //Max. Raids Exceeded
langpack.botStatTimedout = 'Caducado'; //Timed out
langpack.time = 'Tiempo'; //Time
langpack.btnnotadded = 'Este botón se añadirá pronto... espere...'; //This Button will added soon... please hold the line...
langpack.allied = 'Aliado'; // Alliierte ? please edit - Ally
langpack.usefulllinks = '<DIV class=pdxStat>ENLACES ÚTILES</div>\
    <table class=pdxTab align="center" width="700" border="0" cellspacing="0" cellpadding="0">\
    <tr><td width="57"><b>Nr.</b></td>\
    <td width="343"><b><center>Tema</center></b></td>\
    <td width="156"><b><center>Enlace</center></b></td></tr>\
    <tr><td><b># 1</b></td>\
    <td><center><a href="http://koc.god-like.org/?cat=252#es" target=_blank>Consejos y Trucos</a></center></td>\
    <td><center><a href="http://kocscripts.god-like.org" target="_blank">koc.god-like.org</a></center></td></tr>\
    <tr><td><b># 2</b></td>\
    <td><center><a href="http://koc.god-like.org/?cat=78#es" target="_blank">Ataques a Bárbaros</a></center></td>\
    <td><center><a href="http://kocscripts.god-like.org" target="_blank">koc.god-like.org</a></center></td></tr>\
    <tr><td><b># 3</b></td>\
    <td><center><a href="http://koc.god-like.org/?cat=122#es" target="_blank">Búsqueda de Blasones</a></center></td>\
    <td><center><a href="http://kocscripts.god-like.org" target="_blank">koc.god-like.org</a></center></td></tr>\
    <tr><td><b># 4</b></td>\
    <td><center><a href="http://koc.god-like.org/?cat=211#es" target="_blank">Ataques a Tierras</a></center></td>\
    <td><center><a href="http://kocscripts.god-like.org" target="_blank">koc.god-like.org</a></center></td></tr>\
    <tr><td><b># 5</b></td>\
    <td><center><a href="http://koc.god-like.org#es" target="_blank">KoC Scripts - El primer blog sobre Scripts en Alemán (traducido a Inglés)</a></center></td>\
    <td><center><a href="http://kocscripts.god-like.org" target="_blank">koc.god-like.org</a></center></td></tr>\
	<tr><td><b># 6</b></td>\
    <td><center><a href="http://koc.god-like.info/update/auto-updater-usage.php" target="_blank">Descargar Scrips KoC Scripts</a></center></td>\
    <td><center><a href="http://kocscripts.god-like.org" target="_blank">koc.god-like.org</a></center></td></tr>\
	<tr><td><b># 7</b></td>\
    <td><center><a href="http://koc.god-like.info/update/auto-updater-usage.php" target="_blank">Descargar Scripts via Userscripts.org</a></center></td>\
    <td><center><a href="http://userscripts.org" target="_blank">userscripts.org</a></center></td></tr>\
    <tr><td><b># 8</b></td>\
    <td><center><a href="http://koc.god-like.org/?p=1034#es" target="_blank">Informar de problemas o errores en los Scripts de KoC</a></center></td>\
    <td><center><a href="http://kocscripts.god-like.org" target="_blank">koc.god-like.org</a></center></td></tr>\
	<tr><td><b># 9</b></td>\
    <td><center><a href="http://koc.god-like.org/?p=966#es" target="_blank">Peticiones y mejoras</a></center></td>\
    <td><center><a href="http://kocscripts.god-like.org" target="_blank">koc.god-like.org</a></center></td></tr>\
	<tr><td><b># 10</b></td>\
    <td><center><a href="http://koc.god-like.org/?p=1082#es" target="_blank">KoC Scripts - Facebook Groups</a></center></td>\
    <td><center><a href="http://kocscripts.god-like.org" target="_blank">koc.god-like.org</a></center></td></tr>\
    <tr><td><b># 11</b></td>\
    <td><center><a href="http://koc.god-like.org/?p=1432#es" target="_blank">Gemas Gratis (FB-Credits) en 4loot.com</a></center></td>\
    <td><center><a href="http://kocscripts.god-like.org" target="_blank">koc.god-like.org</a></center></td></tr>\
	<tr><td><b># 12</b></td>\
    <td><center><a href="http://koc.god-like.org/?p=255#es" target="_blank">KoC Scripts - Revisión</a></center></td>\
    <td><center><a href="http://kocscripts.god-like.org" target="_blank">koc.god-like.org</a></center></td></tr>\
	</table>';
langpack.SirBors = 'Sir Bors';
langpack.SirEctors = 'Sir Ectors';
langpack.SirKays = 'Sir Kays';
langpack.SirBediveres = 'Sir Bediveres';
langpack.SirGawains = 'Sir Gawains';
langpack.SirPercivals = 'Sir Percivals';
langpack.SirGalahads = 'Sir Galahads';
langpack.SirLancelots = 'Sir Lancelots';
langpack.Arthurs = 'Arturos';
langpack.Morganas = 'Morganas';
langpack.Mordreds = 'Mordreds';
langpack.Stags = 'Rey Stags';
langpack.Pendragons = 'Pendragons';
langpack.LadyoftheLake = 'Lady of the Lake';
langpack.Hnotice = 'AVISO ENTRENAMIENTO'; //TRAIN NOTICE
langpack.confirm = 'Confirmar'; //Confirm
langpack.layout = 'Distribución'; //Layout
langpack.wascall = '¡ya se llamó!'; // '+ atkType +' '+langpack.wascall+' '+ target +' '+langpack.from+' '+ who +''; was callback!
langpack.resicons = 'Iconos de Recursos'; //Resource Icons
langpack.stylest  = 'Estilo'; //Style
langpack.ststyNoBorder = 'sin Bordes'; //no Border
langpack.ststyNoRight = 'Borde Derecho'; //Border Right
langpack.ststyRightLeft = 'Borde Derecho/Izquierdo'; //Border Right/Left
langpack.ststyBorder = 'Borde'; //Border
langpack.ststyShdBox = 'Sombras'; //Shadow Box
langpack.ststyInset  = 'Recuadro'; //Inset
langpack.OtogEstClock = 'EST';
langpack.cantbuild = 'imposible crear esa cantidad '; //can\´t create that amount
langpack.cantbuild2 = '¡es su máximo.!'; //is your max
langpack.featherweight = 'Polvo Peso Pluma'; //Featherweight Powder
langpack.logging = 'Explot. Forestal'; //Logging
langpack.canttrain = 'no se puede entrenar esa cantidad de tropa...'; //can\'t train that amount of troop...
langpack.canttrain2 = '¡es su máximo.!'; //is your max
langpack.traincanceled = 'Entrenamiento cancelado!'; //Training canceled
langpack.canceltrain = '¡El entrenamiento ya fué cancelado!'; //Training where canceled
langpack.deltrainNote = '¡imposible borrar la cola de Entrenamiento<br>actualice y comience de nuevo!'; //not possible to delete Train que<br>make a refresh and start again
langpack.size = 'Tamaño'; //Size
langpack.icons = 'Iconos'; //Icons
langpack.trainicons = 'Iconos de Entren.'; //Train Icons
langpack.idlepop = 'Pob. Parada'; //Idle Pop.
langpack.english = 'Inglés'; //English
langpack.german = 'Alemán'; //German
langpack.french = 'Francés'; //Français
langpack.italy = 'Italiano'; //Italiana
langpack.turk = 'Turco'; //Turkish
langpack.recru = 'Reclutado'; //Rekrutiert
langpack.forc = 'para'; //for
langpack.close = 'Cerrar'; //Close
langpack.secured = 'Asegurado'; //Secured
langpack.conquered = 'Conquistado'; //Conquered
langpack.exportply = 'Exportar'; //Export
langpack.expformat = 'Formato csv'; //csv Format
langpack.back = 'atrás'; //back
langpack.nextp = 'siguiente'; //next
langpack.firstp = 'primera'; // first page
langpack.lastp = 'última'; // last page
langpack.avatar = 'Avatar'; 
langpack.holdline = 'por favor, mantengase en línea...'; //please hold the line
langpack.nopage = 'esta página no existe!'; //this page do not exist
langpack.firstcallally = '¡Busque una Alianza primero!'; //Search an Alliance First
langpack.prevpage = 'última página...'; //last Seite...
langpack.nextpage = 'primera página...'; //next Seite...
langpack.onelvl  = '+1 Nivel'; //+1 level
langpack.tolvl9 = 'hasta nivel 9'; //to level 9
langpack.and = 'y'; //and
langpack.cdr = 'Desarrolador'; //Developer
langpack.trl = 'Traductor'; //Translator
langpack.scr1 = 'PDX';
langpack.scr2 = 'Nessaja';
langpack.trl1 = 'Algeseven Vevo';
langpack.trl2 = 'Philip ';
langpack.trl3 = 'Mia';
langpack.trl4 = 'Carmen';
langpack.trl5 = 'Julia';
langpack.trl6 = 'sekeryuez';
langpack.trl7 = '';
langpack.Oclock = 'Mostrar Hora'; //Show Time
langpack.noallys = 'no se encuentras aliados'; //no Allys found
langpack.nohost = 'no se encuentran alianzas hostiles...'; //no hostile alliance found...
langpack.nopend = 'no hay alianzas pendientes'; //no pending alliance
langpack.dipImpNote = '<b>DEP</b> = <i>Días en Posición</i>'; //<b>DIP</b> = <i>Days in Position</i>
langpack.shrdist = 'Dist.'; //Dist.
langpack.TTtrainnow = 'Entrenando'; //Training
langpack.TTtrainnow2 = ' en'; // at
langpack.shrcoord = 'Coord'; //Coord
langpack.pos = 'Posición'; //Position
langpack.dip = 'Días en posiciónn (dep)'; //Days in position (dip)
langpack.Hdip = 'DEP'; //DIP
langpack.diplo = 'Diplomacia'; //Diplomacy
langpack.reportman = 'Gestor de Informes'; //Report Manager
langpack.knightfight = 'Más alto'; // higher
langpack.delmsg = 'Borrar Mensaje'; //Delete message
langpack.Hon = 'ON'; //ON
langpack.Hpage = 'PAGINA'; //PAGE
langpack.showtrps = 'Mostrar Tropas'; //Show Troops
langpack.norptfound = 'no hay informes!'; //no Report found
langpack.foundcantread = 'Informe encontrado pero Kabam no nos deja leerlo...'; //Found Report but Kabam dont let us read...
langpack.attacker = 'Atacante'; //Attacker
langpack.rallypoint = 'siguietne Punto de Encuentro'; //next Rally Point
langpack.shrrp = 'PE'; // rallypoint RP
langpack.shrd = 'D'; //distance
langpack.shrp = 'P'; //page
langpack.shraction = 'A.'; //action
langpack.shrdel = 'B'; //delete D
langpack.rptdeverr = '¡No se pudo determinar que parte del informe mostrar - visite http://koc.god-like.org#es por favor!';  //Could not determine which side of the report to view - please send details to the developer
langpack.delrep = '¡borrar infrome ahora!'; //delete Report now
langpack.cresthelppop = '<BR>La pestaña de Blasones está diseñada para atacar una tierra una y otra vez.<BR>\
    Atacará una tierra en 2 oleadas, la abandonará y volverá a empezar.<BR>\
    ¡Asegurese de que tiene un hueco libre en su castillo para una tierra!<BR>\
    Solo escriba las coordenadas, tropas y pulse "ON".<BR><BR>\
    Tropas (fuente: KOC WIKI):<BR>\
    <A target="_tab" href="http://koc.wikia.com/wiki/Wilderness">más información en Koc Wikia</a>\
    <TABLE width=100%><TR><TD>Nivel</td><TD>Oleada 1</td><TD>Oleada 2</td><TD>Pérdidas</td><TD>Nivel Flechas min.</td></tr>\
    <TR><TD>1</td><TD>nada</td><TD>160 Milic.</td><TD>12 Milic.</td><TD>0</td></tr>\
    <TR><TD>1</td><TD>nada</td><TD>80 Arqueros</td><TD>Nada</td><TD>1+</td></tr>\
    <TR><TD>2</td><TD>5 Milic.</td><TD>130 Arqueros</td><TD>1ª Oleada</td><TD>2+</td></tr>\
    <TR><TD>3</td><TD>10 Milic.</td><TD>520 Arqueros</td><TD>1ª Oleada</td><TD>3+</td></tr>\
    <TR><TD>4</td><TD>20 Milic.</td><TD>1600 Arqueros</td><TD>1ª Oleada</td><TD>4+</td></tr>\
    <TR><TD>5</td><TD>50 Milic.</td><TD>2200 Arqueros</td><TD>1ª Oleada</td><TD>6+</td></tr>\
    <TR><TD>6</td><TD>100 Milic.</td><TD>3000 Arqueros</td><TD>1ª Oleada</td><TD>7+</td></tr>\
    <TR><TD>7</td><TD>150 Milic.</td><TD>6000 Arqueros</td><TD>1ª Oleada</td><TD>8+</td></tr>\
    <TR><TD>8</td><TD>299 Milic. + 1Ball.</td><TD>9000 Arqueros + 900 Ball.</td><TD>1ª Oleada + 1 Arqueros</td><TD>9+</td></tr>\
    <TR><TD>9</td><TD>599 Milic. + 1Ball.</td><TD>13000 Arqueros + 900 Ball.</td><TD>1ª Oleada + 2 Arqueros</td><TD>10</td></tr>\
    <TR><TD>10</td><TD>1199 Milic. + 1Cata</td><TD>35000 Arqueros + 2500 Catas</td><TD>1ª Oleada + 6 Arqueros + 50 Catas</td><TD>10</td></tr></table>';
langpack.reinforcefood = 'Reforzar + Alimento'; //Reinforce + Food
langpack.kabamg = 'FALLO DE KABAM'; //KABAM GLITCH
langpack.on = 'en'; //on
langpack.rptvic = 'Enemigo'; //Enemy
langpack.items = 'Artículos'; //Items
langpack.Himpossible = 'IMPOSIBLE'; //IMPOSSIBLE
langpack.saved = 'guardado'; //saved
langpack.MTerr = 'Marcha imposible!'; //March not possible!
langpack.MTbadTF = 'Formato de hora incorrecto'; //wrong time Format
langpack.mustknight = 'Error de Caballero'; //Knight error
langpack.MTattackdone = 'Ataque hecho!'; //Attack done!
langpack.MTattackin = 'Ataque en'; //Attack in
langpack.MTbtn = 'Ataque de exploradores = OFF'; //Scout Attack
langpack.MTcamped = 'Acampados'; //Camped
langpack.MTwaitrpt = 'Espere el informe'; //Wait for report
langpack.MTraidreset = 'Continuar Raids'; //Resume Raids
langpack.MTraidstopped = 'Parar Raids'; //Stop Raids
langpack.Hresults = 'RESULTADO'; //Result
langpack.MTnodefforu = 'no tiene tropas de refuerzo en este momento... :/'; //you have no reinforce troops at the moment
langpack.action = 'Acción'; //Action
langpack.nomvtnow = '¡No hay tropas en movimiento en este momento!'; //No troop movement at the moment
langpack.delraid = 'Borrar Raids'; //Delete Raids
langpack.MTscoutok = '¡Exploradores en camino!'; //Scouts are on their way
langpack.notrpdef = 'no hay tropas defendiendo'; //no troops defending
langpack.fighted = 'lucharon'; //fought
langpack.comeback = 'Sobrevivieron'; //Survived
langpack.requirement = 'Requisito'; //Requirement
langpack.KTsendreport = 'enviar informe de Raid despues de'; //send Raid Report after
langpack.KTsendreport2 = 'Hora(s)'; //Hour(s)
langpack.KTimpNotestopRaid = '¡Todos los raids deben estar en casa para borrarlos!'; //All Raids must be home to delete
langpack.Hdefense = 'DEFENDIENDO'; //DEFENDING
langpack.abdonewild = '¡Abandonar tierra ahora!'; //abdone wild now
langpack.TTsuc = '¡Tropas reclutadas con éxito!'; //Troop successfully recruited!
langpack.mercenaries = 'Mercenarios';  //Mercenaries
langpack.veterans = 'Veteranos'; //Veterans
langpack.intermediates = 'Intermedios'; //Intermediates
langpack.novices = 'Novatos'; //Novices
langpack.NoneHired = '¡Nadie Contratado'; //None Hired
langpack.transroute = 'Ruta de Transporte'; //Route Transport
langpack.searchingnow = 'BUSCANDO'; //SEARCHING
langpack.spanHideShow = 'O C U L T A R'; //H I D E
langpack.spanShowHide = 'M O S T R A R'; //S H O W
langpack.scoutlist = 'Lista de Exploraciones'; //Scout List
langpack.expresult = 'Exportar Resultados'; //Export Results
langpack.searchrun = 'La tabla solo muestra'; //Table only shows
langpack.searchrun2 = 'Resultados hasta que se termina la búsqueda!'; //Results until the search is done!
langpack.scouting = 'Explorar'; //Scout
langpack.STprov = 'Provincia'; //Province
langpack.STfbprofile = 'Perfil de Facebook'; //Facebook profile
langpack.leaderdataimpNote = '¡La información de la Clasificación puede tener 24 horas!'; //Leaderboard Data can be 24h old!
langpack.uneedally = '¡Debe estar en una alianza para usar esta característica!'; //You need to be in an Alliance to use this feature!
langpack.searchallynote = 'Buscando información de la Alianza'; //Searching Alliance data now!
langpack.createtop100 = 'Crear lista TOP 100...'; //create TOP 100 List...
langpack.minimp = '¡Min. 3 letras!'; //Min. 3 letters!
langpack.searchleaderboard = 'Buscando datos en la Clasificación'; //Searching Data on Leaderboard
langpack.rank = 'Posición'; //Rank
langpack.leaderboardmist = '<B>Clasificación:</b> ¡no encontrado! ¿tiene niebla?'; //<B>Leaderboard:</b> not found! maby in mist?
langpack.searchlogindata = 'buscar datos de conexión... '; //search login data...
langpack.srcleaddata = 'buscar datos de clasificación...'; //search leaderboard data...
langpack.srcplydata = 'buscar datos del jugador...'; //search player details...
langpack.details = 'Detalles'; //Details
langpack.shrraid = 'Raid'; //Raid
langpack.send = 'Enviar'; //Send
langpack.min = 'Min'; //Min
langpack.max = 'Max'; //Max
langpack.geo = 'Geometría'; //Geometrie
langpack.left2 = 'Izquierda'; //Left
langpack.srcplayr = 'Buscar Jugador'; //Search Player
langpack.searchplylist = 'Buscando jugador en la lista...'; //Searching player in list
langpack.Hplycourts = 'CORTE DEL JUGADOR'; //PLAYER COURTS
langpack.searchcourts = 'Corte comprobada...'; //Courts checked now...
langpack.noplayerfound = 'Jugador no encontrado... :/'; //no Player found... :/
langpack.noselplyr = '¡Ningún Jugador seleccionado!'; //no Player select!
langpack.Hvisitnowcourts = 'VISITAR LA CORTE AHORA'; //VISIT COURTS NOW
langpack.acceptresdone = '¡Todos los recursos aceptados con éxito!'; //All Resource where accepted successfully!
langpack.sendscoutsto = 'Enviar Explroadores a'; //Send Scout to
langpack.errcoords = 'Coordenadas erroneas'; //Wrong Coordinate
langpack.errnoscouts = 'no hay exploradores...'; //no Scouts...
langpack.errnocoord = 'no hay coordinadas seleccionadas'; //no Coordinate select
langpack.coordadded = '¡Coordenadas de'; //Coordinate for
langpack.coordadded2 = 'añadidas!'; //added!
langpack.errorformart = 'Aviso de ataque erroneo'; //Wrong Attack Dialog
langpack.errtomuchtrp = 'demasiadas tropas...'; //to much troops...
langpack.errnotrp = '¡No hay tropas definidas!'; //no troops define!
langpack.errentry = 'valor incorrecto'; //wrong entry
langpack.exporthelp = 'Exportar'; //Export
langpack.addkoordtokocattack = 'añadir coords a KoC Attack'; //add coord to KoC Attack
langpack.exportkocattack = 'exportar datos a KoC Attack'; //export data to KoC Attack
langpack.STallydata = 'Buscar información de la Alianza'; //Search Alliance Information...
langpack.STleaddata = 'Buscar datos de Clasificación...'; //Search Leaderboard data
langpack.repeating = 'Repetir'; //Repeat
langpack.STinmist = 'Con Niebla'; //In MIst
langpack.rptscoutmiss = '¡La exploración falló!'; //Scouting failed!
langpack.rptulose = '¡Ha sido derrotado!'; //you where 	defeated!
langpack.rptudefend = '¡defendido con éxito!'; //successfully defended!
langpack.rptuwin = '¡venció!'; //you was victorious!
langpack.rptattacker = '¡Los atacantes rompieron los muros!'; //Angreifer haben die Mauer durchbrochen
langpack.rptwalldont = 'Los atacantes no puedieron romper los muros. Daños:'; //Angreifer konnten die Mauer nicht durchbrechen. Mauer schaden:
langpack.nodatarec = '¡No hay datos guardados!'; //No Data Record
langpack.fields = 'Canpos'; //Fields
langpack.winner = 'Ganador'; //Winner
langpack.darkforest = 'Bosque Oscuro'; //Dark Forest
langpack.grasslake = 'Pradera/Lago'; //Glassland/Lake
langpack.startsearch = 'Comenzar a Buscar'; //Start Search
langpack.quadrant = 'cuadrado'; //square
langpack.radio = 'circulo'; //circle
langpack.Ogivepoints = 'Para <span class=boldRed>5</span> Caballeros, asignar Puntos a'; //For <span class=boldRed>5</span> Knights assign Points to
langpack.KTsetpoints = 'asignar punto(s) de habilidad a'; //skill point(s) assign to
langpack.KTsetpoints1 = ''; // at the end of this line
langpack.inctrp = 'Ataques Entrantes'; //Incomming Attacks
langpack.defender = 'Defensor';  //Defender
langpack.owntrp = 'Tropas Propias'; //Own Troops
langpack.CTenable = 'Activar las funciones del Chat'; //Enable Chat functions.
langpack.CTusrblack = 'Auto Bloquear Jugadores'; //Auto BlackList Players
langpack.CTwrongpw = 'si la clave es erronea'; //if wrong password
langpack.CTusepw = 'usar Clave'; //use Password
langpack.CTplyblack = 'Lista de Jugadores Bloqueados'; //Player Blacklist
langpack.CTimpNote = 'cada jugador debe estar en la Lista de Jugadores <b>Jugador A</b> enter <u>Jugador B</u> y <u>Jugador B</u> enter <b>Jugador A</b>. \
						<BR> Ambos jugadores deben estar <span class=boldGreen>Conectados</b></span>!<HR><u><b>Comandos de susurro</b></u><BR><b>@NomJugador truppen?</b>\
                - para mostrar la info de tropas<br><b>@NomJugador angriffe?</b> - muestra los ataques que llegan\
						<BR><b>@NomJugador truppen?123password456</b> - si se usa clave <BR><BR> <BR><b>Info</b>: Los nombres de los jugadores suelen diferencias mayúsculas \
                 <br><span class=boldRed>Importante</span> Poner cada jugador en  <b>1</b> linea.';
langpack.CTallow = 'Lista de jugadores'; //Player List
langpack.CTattacks = 'Ataques entrantes para este Jugador'; //Incomming attacks for this Player
langpack.CTincattcks = 'Ataques entrantes'; //Incommings Attacks
langpack.helpPopAutoTrain = '<BR><DL><dt>Autotrain:<dd><LI>Cambie la caja delante de caad ciudad para poner a entrenar (el número es el número de la ciudad).</dd>\
    	<dd><LI>Seleccione el tipo de tropa para cada ciudad en la lista desplegable.</dd>\
        <dd><LI>Rellene la tropa mínima que inicia el autotrain (no se entrenan grupos meonres de ese número).</dd>\
        <dt>Rellene los ercursos:</dt>\
          <dd><LI>Mantener: Autotrain mantendrá esa cantidad disponible en la ciudad.</dd>\
          <dd><LI>Usar: Autotrain usará esos recursos para entrenar tropa.</dd>\
        <dt>Activarlo: </dt>\
          <dd><LI>Pulse el botón Autotrain.</dd></ul>';
langpack.STmethode = 'Método'; //Methode
langpack.STradio = 'Radio'; //Radius
langpack.STstartsearch = 'Comenzar la Búsqueda';  //Start Search
langpack.SThelpif = 'SI'; //IF
langpack.SThelpwith = 'CON'; //WITH
langpack.lvl = 'Nvl'; //Lvl
langpack.stopping = 'Parar';  //Stop
langpack.stopsearch = 'Parar la Búsqueda';  //Stop Search
langpack.searchfor = 'Palabra clave'; //Keyword
langpack.dontsearch = 'no Buscar'; //do not Search
langpack.Hsearched = 'ENCONTRADOS'; //SEARCHED
langpack.Hsearching = 'BUSCANDO'; //SEARCHING
langpack.Hfrom = 'DESDE'; //FROM
langpack.Hpages = 'PAGINAS'; //PAGES
langpack.cancelsearch = 'BUSQUEDA CANCELADA'; //SEARCH CANCELLED
langpack.both = 'ambos'; //both
langpack.nofound = 'nada encontrado... :/'; //nothing found... :/
langpack.Embnote = '¡para mostrar las tropas despues de un ataque, actualice!'; //to Show troops after an attack keep Refresh!
langpack.showOrginal = 'Mostrar trops originales'; //Show Orginal Troops
langpack.foodusagetot = 'Tiene un gasto de '; //You got an Usage from
langpack.foodusagetot2 = 'de alimento en una Hora!';
langpack.sendback = 'Enviar a Casa';  //Send home
langpack.MTreturning = 'Volviendo'; //Returning
langpack.MTstopping = 'Parando'; //Stopping
langpack.barbraid = 'Raid a Bárbaros'; //Barbarian Raid
langpack.Howned = 'OCUPADO'; //OWNED
langpack.Hmist = 'CON NIEBLA'; //IN MIST
langpack.rounds = 'Rondas'; //Rounds
langpack.playersound = 'Nick Highlighter';
langpack.playersoundurl = 'Dirección del sonido'; //Sound Adress
langpack.kocPowerP = '<b>PDX</b> / KoC Scripter';
langpack.LTresearchbuild = 'Construyendo/Mejora'; //Building/Upgrade
langpack.arrival = 'Llegada'; //Arrival
langpack.showatk = 'Mostrar ataques'; //Show Attacks
langpack.atkhelp = 'Amarillo=Exploración | Naranja=Ataque de 1 unidad | Rojo=Atauqe de más de 1 unidad'; //Yellow=Scout | Orange=1 Unit Attack | Red=Attacks with more than 1 Unit
langpack.create = 'Creado'; //Created
langpack.status = 'Estado'; //Status
langpack.exppoints = 'Mejora EXP'; //EXP booster
langpack.WiKien = 'WiKi (en)';
langpack.WiKide  = 'WiKi (de)';
langpack.Usr = 'Scripts';
langpack.Imo = 'imo'; 
langpack.Calc = 'Calc';
langpack.WSUpdater = 'Actualizador'; //Updater
langpack.imsg = 'Instant Messanger';
langpack.OotherWSTabs = 'Otras pestañas de webs'; //Other Website Tabs
langpack.selKnight = 'Seleccionar Caballero'; //Select Knight
langpack.resTrainSpeed1 = '2 x Rec'; //2 x Res
langpack.resTrainSpeed2 = '4 x Rec'; //4 x Res
langpack.usetrainspeed = 'Velocidad de Entrenamiento'; //Training Speed
langpack.useautotrainspeed = 'Velocidad de AutoTrain'; //Auto Train Speed
langpack.OresTrainNote = '<b>Por Defecto</b> = Tiempo de entrenamiento normal <BR>  <b>2 x Rec</b> = Reduce el tiempo de entrenamientoentre 5% y 15% por 2 veces los recursos <BR>  <b>4x Rec</b> = Reduce el tiempo de entrenamientoentre 10% y 25% por 4 veces los recursos';
langpack.resTrainMode = 'Modos'; //Modes
langpack.diff = 'Diferencia'; //Difference
langpack.HtourInfo = 'INFORMACION DE POBLACION Y PRODUCCION'; //POPULATION AND PRODUCTION INFORMATION
langpack.HtourChk = 'COMPROBAR TORNEO'; //TOURNAMENT CHECK
langpack.TmTabTleft = 'Tiempo Restante'; //Time Left
langpack.shrHour = 'h';
langpack.shrSec = 's';
langpack.shrDays = 'd';
langpack.shrMin = 'm';
langpack.edit = 'Editar'; //Edit
langpack.add = 'añadir'; //add 
langpack.raidtimer = 'Tiempo'; //Rest Zeit
langpack.noraidssvd = 'no hay Raids guardados...'; //no Raids saved...
langpack.transinter = 'Comprobar Transporte despues de '; //Transport Check after
langpack.transinter2 = 'Minuto(s)'; //Minute(s)
langpack.donttransif = '¡<b>NO</b> transportar si se necesita menos de'; //<b>do NOT</b> Transport if less than
langpack.donttransif2 = 'tropas!'; //troops needed
langpack.vaule = 'Valores'; //Vaules
langpack.transnow = '¡Transportar ahora!'; //Transport now!
langpack.transimpnote = 'Si "Cantidad" es 0, se llevará todo lo posible hasta llegar al mínimo, y el oro solo si hay capacidad libre.'; // edit
langpack.transglobal = 'Global'; // global transport amount
langpack.reassigntrpchk = 'Comprobar tropa despues de '; //Troop Check after
langpack.reassigntrpchk2 = 'Minuto(s), si está<span class=boldGreen>BIEN</span> Reasignar!'; //Minute(s) , if <span class=boldGreen>OK</span> Reassign
langpack.reassigntrplock = 'Bloqueo de Tropas'; //Troop Lock
langpack.reassignimpnote = '¡<b><u>Todas</b></u>las casillas deben estar <b>activos</b> en el proceso de añadir! Trage bei den Truppen die du <u>verschieben</u> möchtest eine <font color=#600000><b>0</b></font> ein!'; // edit
langpack.reassign00 = 'Está a punto de marcar una ruta a las coords 0,0!';  //You are about to set a route to location 0,0
langpack.reassignroute = 'Reasignar Ruta'; //Reassign route
langpack.subject = 'Tema'; //Subject
langpack.nosubject = 'sin Tema'; //no Subject
langpack.boosted = 'mejorado'; //boosted
langpack.raidStats = 'Estad. de Raids'; //Raid Stats
langpack.raidStats2 = 'Ganancia de alimento (despues de'; //Food Gain (after
langpack.raidStats3 = 'Hora(s) de Raids)'; //Hour(s) Raiding
langpack.raidStats4 = 'Ganancia Total de alimente'; //Food Gain Total
langpack.raidStats5 = 'Inicio'; //Start
langpack.raidStats6 = 'final'; //after
langpack.raidGain = 'Ganado'; //Gained
langpack.activated = 'Activado'; //Activated
langpack.deactivated  = 'Desactivado'; //Deactivated
langpack.activroutenow = 'Activar Ruta'; //Activate Route
langpack.totals = 'Salario Total'; //Total Salary
langpack.role = 'Rol'; //Role
langpack.loyboost = 'Mejora de Lealtad'; //Loyalty boost
langpack.kntImpNote  = 'a veces aparece una ventana, ignorela y siga pulsando con el ratón.. :)'; //sometimes a Popup is showing just ignore it and keep clicking.. :)
langpack.land = 'Tierra'; // like germany - Land
langpack.neutral = 'Neutral'; //Neutral
langpack.friendly = 'Amistoso'; //Friendly
langpack.hostile = 'Hostil'; //Hostile
langpack.ally = 'Aliado'; //Ally
langpack.kocpwrErr = 'KoC Power - Multilang ha detectado que KoC no está cargado'; //KoC Power - Multilang has detected that KOC is not loaded
langpack.refresh = 'Actualizar'; //Refresh
langpack.leadermail = 'CORREO PRINCIPAL'; //LEADERMAIL
langpack.officer = 'oficial'; //officer
langpack.officer2 = 'Oficial'; //Officer
langpack.sentTo = 'para'; //To
langpack.forwarding = 'reenviando'; //forwarding
langpack.forward = 'reenviar'; //forward
langpack.vacation = 'Vacaciones'; //Vacation
langpack.truce = 'Tregua'; //Truce
langpack.begProtection = 'Proteccion de Novato'; //Beg Protection
langpack.OwideOptnormal = 'Normal';
langpack.helpmailText = '<BR>1. Vaya a su pais<BR> \
    2. Elija su proveedor de telefonía de la lista \'Provider\'.<BR>\
    3. Ponga en el primer campo el código de area sin el 0 <BR>para 0162 -> 162<BR> \
    4. Después, el resto del número <BR>5. Hecho!<BR>\
    <BR>\
    <b><FONT COLOR=#600000>Importante</font></b>:<UL><LI>Importante que el movil pueda recibir emails \
    <BR>Puede que tenga que activar esta opción con su proveedor!\
    <BR><LI>El número máximo de caracteres de SMS a mail es de 160, por lo que si no puede recibir mails, ya no se envian!\
    <BR><LI>Si no tiene conexión directa a Internet en su móvil, no puede funcionar, incluso si usa programas como Outlook en su teléfono!\
    <BR><LI>Si <b>NO</b> tiene conexión a internet en el móvil, no puede usar esta función.!\
    <LI>Se recomienda que use una tarifa plana de conexión a internet para que estos mensajes no tengan coste. </UL><BR>Para más información, pulse <a href="http://koc.god-like.org/?p=544#es" target="_new">aquí</a>';
langpack.OallianceWebsite  = 'Alianza/Pestaña de Web'; //Allianz/Website Tab
langpack.OallianceTabName = 'Alianza/Nombre de Pestaña '; //Allianz/Tab Name
langpack.OallianceWebURL = 'Alianza/Direccion Web'; //Allianz/Website Adress
langpack.kocDunno = 'KoC Dunno';
langpack.OallyChatName = 'Alianza/Nombre del Chat'; //Alliance Chat Name
langpack.OallianceTabName2 = 'Alianza/Pestaña de Web 2'; //Alliance/Website  Tab #2
langpack.OtogCestClock  ='CEST';
langpack.OtogTimeZone = 'Zona Horaria'; //TimeZone
langpack.OtogGmtClock = 'GMT';
langpack.SDefault = 'Por Defecto'; //Default
langpack.SMuahaha1  = 'Muahaha1';
langpack.SMuahaha2 = 'Muahaha2';
langpack.SMuahaha3 = 'Muahaha3';
langpack.SPunch = 'Golpe'; //Punch
langpack.SPhone = 'Teléfono'; //Phone
langpack.SPolice = 'Policia'; //Police
langpack.SBeep = 'Pitido'; //Beep
langpack.SScreem = 'Grito'; //Screem
langpack.SUnstable = 'Sistema Inestable'; //System Unstable
langpack.SWaring = 'Atención'; //Warning
langpack.SWestern = 'Oeste'; //Western
langpack.scDeskInfo = 'KoC Power - Infobar';
langpack.scToolbar = 'Toolbar';
langpack.scPwrToolbar = 'Power Toolbar';
langpack.scChatMon = 'Monitor del Chat'; //Chat Monitor
langpack.scRessReq = 'Petición de Recursos';  //Ressource Request
langpack.scMarchExtender = 'Herramientas de transporte'; //Transport Tools
langpack.OscSettings = 'Info, Extras y barras de Atajos'; //Info, Extras and Shortcut bars
langpack.needChatMon = 'necesito Monitor de Chat'; //need Chat Monitor
langpack.needToolbar = 'necesito Toolbar'; //need Toolbar
langpack.needPwrToolbar ='necesito Power Toolbar'; //need Power Toolbar
// INFO BAR TIME...   
langpack.scitis = 'es'; //#1 please keep it short - after that follow [DAY]
langpack.scthemonth = ', día'; //#3 please keep it short - after that follow [MONTH]
langpack.scat = 'a las'; //#2 please keep it short  - after that follow [TIME]
// INFO BAR MONTH...
langpack.scjan  = 'Enero'; 
langpack.scfeb  = 'Febrero';
langpack.scmar  = 'Marzo';
langpack.scapr  = 'Abril';
langpack.scmay = 'Mayo';
langpack.scjun = 'Junio';
langpack.scjul  = 'Julio';
langpack.scaug = 'Agosto';
langpack.scsep = 'Septiembre';
langpack.scokt = 'Octubre';
langpack.scnov = 'Noviembre';
langpack.scdec = 'Deciembre';
// INFO BAR DAYS...
langpack.scDsun = 'Domingo';
langpack.scDmon = 'Lunes';
langpack.scDtues = 'Martes';
langpack.scDwen = 'Miercoles';
langpack.scDthur = 'Jueves';
langpack.scDfry = 'Viernes';
langpack.scDsat = 'Sábado';
langpack.GTOserver = 'Servidor'; //Server
langpack.GTOalways = 'siempre'; //always
langpack.GTOsearchG = 'Buscar ahora en la página de regalos de Facebook...'; //Search on Facebook Gift page now...
langpack.GTOHsearchG = 'BUSCAR REGALOS'; //GIFT SEARCH
langpack.GTOonlyif = 'Solo si hay error'; //Only if Error
langpack.GTOnever = 'nunca'; //never
langpack.GTOsearchBtn = 'Buscar Regalos'; //Check for Gifts
langpack.GTOacceptBtn = 'Aceptar Regalos'; //Accept Gifts
langpack.cancelaccept = 'Cancelar Aceptar Regalos'; // maby edit ? - Cancel Accepting
langpack.GTOHacceptG = 'Aceptando Regalos'; //ACCEPTING GIFTS
langpack.GTOgift = 'Regalos'; //Regalos
langpack.GTnogiftsfound = 'no se encontraron regalos... :/'; //no gifts found... :/
langpack.GThelp = '<BR>La pestaña REGALOS le permite aceptar regalos más facilemnte que a través de Facebook. Para usarlo, presione en el botón \'Buscar Regalos\'\
        . Esto buscará en la página de regalos y mostrará una lista con todos los regalos de KoC disponibles.<BR><BR>\
        De la lista, seleccione todos los regalos que quiera recibir o pulse el botón \'Todos\' para seleccionarlos todos.  Asegúrese de elegir\
        el dominio al que quiera que vayan. Si quiere que se eliminen los aregalos de Facebook una vez aceptados, ponga la opción \'Borrar Regalos\'\
        en \'Siempre\'. Ahora presione en el botón \'Aceptar Regalos\'.  ¡Este proceso tardará un rato, ya que se acceden a 4 páginas web para\
        comprobar cada regalo!<BR><BR>\
        NOTAS:<UL><LI>La página de facebook de Regalos muestra 100 regalos para <B>todos</b> los juegos. Esto siginifica que solo algunos de los\
        regalos disponibles para el Koc aparecerán en ella. ¡Después de aceptar regalos, pulse en  \'Buscar Regalos\' otra vez para ver si hay más!<p>\
        <LI>¡Si decide no borrar los regalos después de aceptarlos, puede que pueda reclamarlos otra vez! Cuando termine el proceso, pulse en\
        \'Buscar Regalos\' otra vez para ver si hay alguno desponible.</ul>';
langpack.GTOnogiftsel = '¡ nunca ha seleccionado ningún regalo... !'; //you never select a gift... !
langpack.GTOacceptgift = 'Aceptando'; //Accepting
langpack.GTOacceptgift2 = '¡Regalo(s) ya!'; //Gift(s) now!
langpack.canceled = 'Cancelado'; //Canceled
langpack.GTOacceptok = '¡regalos añadidos y eliminados con éxito!'; //all gifts successful added and delete!
langpack.GTOsearchdata = 'Buscar Datos... '; //Search Data ...
langpack.GTOgiftdeleted = 'Regalo Borrado!'; //Gift Deleted!
langpack.GTOgiftdelok = 'Borrado'; //Deleted
langpack.GTOhide = 'Ocultar'; //hide
langpack.rptinbox = 'Entrada'; //Inbox
langpack.rptoutbox = 'Salida'; //Outbox
langpack.rptauto = 'Auto';
langpack.Hdef = 'DEF';
langpack.loading = 'Cargando...'; //Loading...
langpack.MTlistack = 'LISTA DE ATACANTES'; //LISTE DER ANGREIFER
langpack.MTnoatk = 'no llegan ataques :)'; //no incomming attacks :)
langpack.PTimpnote = '¡Los datos pueden tener 24 horas, los obtenemos de la Clasificación!'; //Data may be 24 hours old we get them from Leaderboard!
langpack.PTimpnote2 = 'pulse en la cabecera de la columna para ordenar'; //to sort click on colum header
langpack.PTEtanote = '<i>tiempo estimado de llegada</i>'; // the eng translation here should stay on every Lang or change langpacl.eta too! - estimated time of arrival
langpack.PTarive = 'tiempo de llegada'; //arrival time
langpack.PTtop100 = 'TOP 100';
langpack.online = 'Conectado'; //Online
langpack.profile = 'Perfil'; //Profile
langpack.Honline = 'CONECTADO';  //ONLINE
langpack.lastlogin = 'Conexión'; //Login
langpack.lastlogin2 = 'Ultima Conexión'; //Last Login
langpack.sort = 'Ordenar'; //Sort
langpack.onlycoord = 'Mostra solo las coordenadas'; //Show only coordinates
langpack.FTatkwild = 'Ataque a Tierras'; //Wild attack
langpack.seconds = 'Segundos'; //Seconds
langpack.fake = 'Falso'; //Fake
langpack.FTscoutatk = 'Ataques de Exploradoers'; //Scout Attack
langpack.FTattackbtn = 'Ataque Falso'; //Fake Attack
langpack.FTattack = 'ATAQUE_FALSO'; //FAKE_ATTACK
langpack.FTreloadbtn = 'RECARGAR'; //RELOAD
langpack.Hkocpower = 'KOC POWER - MULTILANG';
langpack.visitgcode = 'Visite nuestra'; //Visit our
langpack.visitgcodelink = 'Proyecto googlecode'; //gogglecode Project
langpack.or = 'o'; //or
langpack.intsallbetanow = '¡Instale la versión Beta ya!'; //install the beta version now!
langpack.oldversions = 'y aquí puede encontrar'; //and here you can find the
langpack.oldversionlink = 'Versiones Anteriores'; //Preview Versions
langpack.bugreport = 'Si encontró un error o fallo tipográfico, cree un Informe'; //If you found any Error/Bugs or spelling error just make an Report
langpack.here = 'aquí'; //here
langpack.orhere = 'o en nuestro'; //or at our
langpack.gcode = 'Proyecto googlecode'; //googlecode Projekt
langpack.OTendpost = ''; // for german at the end of bug report row on Option Tab...
langpack.wanttrans = '¿Desea traducir este Script? pulse'; //You want to translate this Script? click
langpack.MTnotime = 'No hay tiempo de la marcha'; //No march time found
langpack.MTtimefor = 'Tiempo de la marcha para'; //Time of march for
langpack.MTandsel = 'y seleccione las Tropas para'; //and Select Troops
langpack.barbarians = 'Campamento de Bárbaros'; //Barbarian Camp
langpack.grassland = 'Pradera'; //Grassland
langpack.forests = 'Bosques'; //Forests
langpack.bog = 'Pantano'; //bog
langpack.dlswf = 'Descargue el reproductor de SWF ahora...'; //Download SWF player now...
langpack.OwideOptown = 'personalizado'; //custom
langpack.Handstyle = 'ESTILO MANUAL'; //HAND STYLE
langpack.OwideOownsel = 'se puede cambiar en  <u>Sub Pestaña</u> <b>Estilos</b>'; //can change in <u>SubTab</u> <b>Styles</b>
langpack.seperator = 'Separador |'; //|Separator
langpack.linebreak = 'Corte de línea'; //Linebreak
langpack.OtogLowFoodBG = 'Fondo de Alerta de Comida'; //Food Alert Background
langpack.OtogWildAttack = 'Fonde de la Alerta de Tierras'; //Wild Alert Background
langpack.OSAattack = 'Sonido Gracioso - Ataque'; //Fun Sound - Attack
langpack.OSAattackfetch = '-ataque-';//-attack-
langpack.OSAhorn = 'Sonido Gracioso - Cuerno';//Fun Sound - Horn
langpack.OSAhornfetch = '-cuerno-';//-horn-
langpack.OSAgun = 'Sonido Gracioso - Arma';//Fun Sound - Gun
langpack.OSAgunfetch = '-Arma-';//-shoot-
langpack.chatcommand = 'Comando del Chat';//Chat Command
langpack.slots = 'Huecos';//Slots
langpack.tutlance = 'Tutoria de Lancelot';//Lancelot\'s Tutelage
langpack.tutathur = 'Tutoria de Arturo';//Arthur\'s Tutelage
langpack.tutmerlin = 'Tutoria de Merlin';//Merlin\'s Tutelage
langpack.marschall = 'Mariscal';//Marshal
langpack.alchemystic = 'Alquimista';//Alchemystic
langpack.steward = 'Administrador'; //Steward
langpack.foreman = 'Capataz'; //Foreman
langpack.politics = 'Política'; //Politics
langpack.combat = 'Combate'; //Combat
langpack.intelligence = 'Inteligencia'; //Intelligence
langpack.resourcefulness = 'Ingenio'; //Resourcefulness
langpack.shrpolitics = 'Pol.'; 
langpack.shrres = 'Ing.'; //Res
langpack.shrint = 'Int.';
langpack.found = 'encontrado'; //found
langpack.targets = 'Objetivos'; //Targets
langpack.march = 'Marchando'; //Marching
langpack.Hpoints = 'PUNTOS'; //POINTS
langpack.bounty = 'Botín'; // maby edit? - Bounty
langpack.salary = 'Salario'; //Salary
langpack.soundurl = 'URL del Sonido'; //Sound URL
langpack.whispersa = 'susurra'; //whispers
langpack.OSBallianceS = 'En Ataques a la Alianza'; //On Alliance Attacks
langpack.OSBalliancewildS = 'En Ataques a Tierras'; //On Wild Attacks
langpack.OLowFoodAlert = 'Alerta de Poco Alimento'; //Low Food Alert
langpack.HkpwrtoolsS = 'ALERTA DE ATAQUES A LA ALIANZA; POCO ALIMENTO Y SUSURROS'; //ALLIANCE ATTACKS, LOW FOOD AND WHISPER ALERT
langpack.rptgrass = 'Pradera'; //Grass
langpack.rptlake = 'Lago'; //Lake
langpack.rptforest = 'Bosque'; //Forest
langpack.rpthill = 'Colina'; //Hill
langpack.rptmount = 'Montaña'; //Mountain
langpack.rptplain = 'Planicie'; //Plain
langpack.rptbarb = 'Bárbaros'; //Barb
langpack.type = 'Tipo'; //Type
langpack.OkocpowertoolsSnote = 'Ponga la URL del Sonido de algunos subidos que puede encontrar aquí'; //Just enter the Sound URL some uploaded sounds you can found here
langpack.STlinklistnote = 'Si queire su propio sonido, simplemente mandelo a nuestro Proyecto <a href="https://code.google.com/p/koc-power-pdx/issues/entry" target="_blank">googlecode</a>.';
langpack.OtogChatAlliance = 'Fondo del Chat de la Alianza'; //Alliance Chat Background
langpack.scout = 'Exploración'; //Scout
langpack.ascout = 'Anti-Exploración'; //Anti-Scout
langpack.rptattack = 'Ataque'; //attack
langpack.desert = 'Deserción'; //Desertion
langpack.supplytroop = 'Tropa de Suministro'; //Supply Troop
langpack.shrsupply = 'Sumi'; //Supply
langpack.militiaman = 'Miliciano'; //Militianman
langpack.shrmilitiaman = 'Mili'; // maby edit?
langpack.pikeman = 'Piquero'; //Pikeman
langpack.shrpikeman = 'Pico'; //Pike
langpack.swordsman = 'Espadachin'; //Swordsman
langpack.shrswordsman = 'Espada'; //Swords
langpack.archer = 'Arquero'; //Archer
langpack.shrtarcher = 'Arco';  //Archer
langpack.cavalry = 'Caballería'; //Cavalry
langpack.shrcavalry = 'Ligera'; //Cav
langpack.heavycavalry = 'Caballería Pesada'; //Heavy Cavalry
langpack.shrheavycavalry = 'Pesada'; //Heavy
langpack.supplywagon = 'Carreta de Suministros'; //Supply Wagon
langpack.shrsupplywagon = 'Carro'; //Wagon
langpack.ballista = 'Ballesta'; //Ballista
langpack.shrballista = 'Balla'; // maby edit?
langpack.batteringram = 'Ariete'; //Battering Ram
langpack.shrbatteringram = 'Ariete'; //Ram
langpack.catapult = 'Catapulta';  //Catapult
langpack.shrcatapult = 'Cata'; //Cat
langpack.alchemy = 'Alquimia'; //Alchemy
langpack.alchemylab = 'Laboratorio de Alquimia'; //Alchemy Lab
langpack.barracks = 'Cuarteles'; //Barracks
langpack.blacksmith = 'Herrería'; //Blacksmith
langpack.castle = 'Castillo'; //Castle
langpack.cottages = 'Cabañas'; //Cottages
langpack.guardians = 'Guardianes'; //Guardians
langpack.kightshall = 'Salón de Caballeros'; //Knights Hall
langpack.market = 'Mercado'; //Market
langpack.rallyp = 'Punto de Reunión'; //Rally Point
langpack.reliefs = 'Estación de Auxílio'; //Relief Station
langpack.stable = 'Establo'; //Stable
langpack.storehouse = 'Almacén'; //Storehouse
langpack.workshop = 'Taller'; //Workshop
langpack.farm = 'Granja'; //Farm
langpack.sawmill = 'Serrería'; //Sawmill
langpack.quarry = 'Cantera'; //Quarry
langpack.mine = 'Mina'; //Mine
langpack.field = 'Campo'; //Field
langpack.maxpop = 'Pob. Máx.'; //Max. Pop.
langpack.worker = 'Trabajador'; //Worker
langpack.maxidle = 'Max. Parados'; //Max. Idle
langpack.idle = 'Parados'; //Idle
langpack.luck = 'Felicidad'; //happiness
langpack.tax = 'Impuestos'; //Tax
langpack.crossbows = 'Balletas de Muro'; //Crossbows
langpack.trebuchet = 'Fundíbulos'; //Trebuchet
langpack.caltr = 'Abrojos'; //Caltrops
langpack.spiked = 'Barreras de Picos'; //Spiked Barriers
langpack.trap = 'Trampa'; //Trap
langpack.shrtrap = 'Tranmpa'; //Trap
langpack.builddone = 'hecho'; //done
langpack.free = 'Libre'; //Free
langpack.tavern = 'Taberna'; //Tavern
langpack.embassy = 'Embajada'; //Embassy
langpack.kntpt = 'Puntos del Mariscal'; //Marshall Pioints
langpack.geolev = 'Nivel de Geometría'; //Geometry Level
langpack.stablelev = 'Nivel de Taller'; //Stable Level
langpack.workshlev = 'Nivel del Taller'; //Qorkshop Level
langpack.reqmts = 'Requisito '; //Requeriment
langpack.Hcost = 'COSTES'; //COSTS
langpack.stfood = 'Alim.'; //Food
langpack.wood = 'Madera'; //Wood
langpack.stone = 'Piedra'; //Stone
langpack.ore = 'Mineral'; //Ore
langpack.food = 'Alimento'; //Food
langpack.stpop = 'Pob'; //Pop
langpack.stlev = 'Niv'; //Lev
langpack.stack = 'Atq'; //Atk
langpack.stdef = 'Def'; //Def
langpack.stspeed = 'Velo'; //Speed
langpack.stdis = 'Dist'; //Dist
langpack.load = 'Carga'; //Load
langpack.stuse = 'Uso'; //Usage      
langpack.trainti = 'Tiempo de enternamiento para <u>cada</u> Santuario <u> en 1 hora'; //Training time for <u>each</u> Sanctuary <u> in 1 hour
langpack.research = 'Investigación'; //Research
langpack.keep = 'guardar'; //Keep
langpack.map = 'Mostrar Mapa'; //Show Map
// START TAB TRANS...
langpack.udate = 'Fecha'; //Date
langpack.mustbe = '<span class=boldRed>X</span> debe estar entre <span class=boldRed>0</span> <u>y</u> <span class=boldRed>749</span>';
langpack.mustbe2 = '<span class=boldRed>Y</span> debe estar entre <span class=boldRed>0</span> <u>y</u> <span class=boldRed>749</span>';
langpack.mustbe3 = 'El Radio (Distancia) debe estar entre <span class=boldRed>0</span> <u>y</u> <span class=boldRed>749</span> liegen!';
langpack.trainnote = 'El número de unidades por casilla debe ser mayor de 0'; //Number of units per slot must be greater than 0.
langpack.trainnoteErr = 'Numero de casillas incorrecto'; //Invalid number of slots.
langpack.builddone = 'Defensas en cola puestas'; //Done queueing defenses.
langpack.owned = 'ocupada'; //owned
langpack.ATlimiterBU = 'Construir/Actualizar'; //Building/Upgrade
langpack.scheduleattack = 'Programar un ataque'; //Schedule an attack
langpack.eta = 'TEL'; //ETA
langpack.units = 'Undades'; //Units
langpack.distance = 'Distancia'; //Distance
langpack.page  = 'Pagina'; //Page
langpack.playershow  = 'Mostrar Jugadores'; //Show Players
langpack.leaderboard = 'Clasificación';  //Leaderboard
langpack.whisper = 'susurro'; //whisper
langpack.report = 'Informes'; //Reports
langpack.shrreport = 'Informe'; //Report
langpack.overview = 'General'; //OverView
langpack.build = 'Construir';  //Build
langpack.building = 'Construyendo'; //Building
langpack.train = 'Entrenar';  //Train
langpack.search = 'Buscar'; //Search
langpack.gifts = 'Regalos'; //Gifts
langpack.knights = 'Caballeros'; //Knights
langpack.options = 'Opciones'; //Options
langpack.reports = 'Informes'; //Reports
langpack.alliance = 'Alianza'; //Alliance
langpack.crest = 'Blasón'; //Crest
langpack.raid = 'Raid'; //Raid
langpack.march = 'Marchar'; //March
langpack.marches = 'Marchas'; //Marches
langpack.tower = 'Torre'; //Tower
langpack.transport = 'Transporte'; //Transport
langpack.atransport = 'Auto Transporte'; //Auto Transport
langpack.tsroutes = 'Mostrar Rutas'; //Show Routes
langpack.heiligtum ='desde la ciudad'; //From City
langpack.bunker ='A la Ciudad'; //To City
langpack.reassign = 'Reasignar'; //Reassign
langpack.screassign = 'Reasignar'; //Reassign
langpack.autoreassign = 'Auto Reasignar'; //Auto Reassign
langpack.Mreassign = 'Reasign'; //Reassign
langpack.reinforce = 'Reforzar'; //Reinforce
langpack.rptreinforce = 'Reforzar'; //Reinforce
langpack.fightat = 'Luchar en '; //Fight at
langpack.spam = 'Spam'; //Spam
langpack.info = 'Mapa'; //Map
langpack.fake = 'Falso'; //Fake
langpack.log = 'Registro'; //Log
langpack.resource = 'Recursos'; //Resources
langpack.autotrain = 'Auto Entrenar'; //Auto Train
langpack.composemessages = 'Escribir Mensaje'; //Compose Message
langpack.viewmessages = 'Ver Mensajes'; //View Messages
langpack.alliancereports = 'Informes de la Alianza'; //Allience Reports
langpack.repeat = 'Repetir'; //Repeat
langpack.autobuild = 'Auto Construir'; //Auto Build 
langpack.buildmode = 'Modo de construcción'; //Build mode
langpack.askhelp = '¿Pedir ayuda?'; //Ask for help?
langpack.arefresh = 'Auto Actualizar'; //Auto Refresh
langpack.helpbutton = 'AYUDA'; //HELP
langpack.stopsound = '¡ Calla !'; //Shut up!
langpack.stopraids = 'Parar Raids'; //Stop Raids
langpack.raitack = 'Reanudar Raids'; //Raids Attack
langpack.deleteraid = 'Borrar Raids'; //Delete Raids
langpack.buttonoff  = 'DESACTIVADO'; //OFF
langpack.buttonon  = 'ACTIVADO'; //ON
langpack.playsince  = 'Jugando desde'; //Play Since
langpack.stats  = 'Estads.'; //Stats
langpack.xtra  = 'Extra'; //Extra
langpack.might  = 'Poderio'; //Might
langpack.city = 'Ciudad'; //City
langpack.coord = 'Coordenada'; //Coordinate
langpack.targetcoord = 'Coordenadas de Destino'; //Target-Coordinate
langpack.province = 'Provincia'; //Province
langpack.def = 'Defensa'; //Defense
langpack.stdef = 'Def'; //def
langpack.def2 = 'Defender'; //Defend
langpack.defense = 'Defensa'; //Defense
langpack.founddef ='¡Defensa encontrada!'; //found defense!
langpack.holyplace = 'Ciudad'; //Sanctuary
langpack.hide = 'Ocultar'; //Hide
langpack.turn = 'Torneo'; //Tournament
langpack.attack = 'Atacante'; //Attacker
langpack.select = 'Seleccionar'; //Select
langpack.lang = 'Idioma'; //Language
langpack.pack = 'Pack de Idiomas'; //Language
langpack.pop = 'Población'; //Population
langpack.player = 'Jugador'; //Player
langpack.searchWord = 'Búsqueda'; //Searchword
langpack.troops = 'Tropas'; //Troops
langpack.STuse = 'Uso +/-'; //Usage +/-
langpack.usage = 'Uso'; //Usage
langpack.friends = 'Amigos'; //Friends
langpack.cities = 'Ciudades'; //Cities
langpack.total = 'Total'; 
langpack.show = 'Mostrar'; //Show
langpack.deleteb = 'Borrar'; //Delete
langpack.deleteallb = 'Borrar todos'; //Delete all
langpack.leftfor = 'dejar'; //left for
langpack.wild = 'Tierras'; //Wilderness
langpack.pTcwild = 'Tierra'; //Wild
langpack.que = 'Cola de Entrenamiento'; //Training Que
langpack.wallque = 'Cola del Muro'; //Wall Que
langpack.wall = 'Muro'; //Wall
langpack.walldef = 'Defensa de Muro';  //Wall Defense
langpack.top = 'Arriba'; //Top
langpack.bottom = 'Abajo'; //Bottom
langpack.fontsize = 'Tamaño'; //Fontsize
langpack.traintroops = 'Entrenando Tropa'; //Training Troops
langpack.traintroopsnow = 'Entrenar Tropas'; //Train Troops
langpack.citytroops = 'Tropas en la ciudad'; //Troops in city
langpack.res = 'Recurso'; //Resource
langpack.marchtroopsres = 'Marchas de Tropas/Recursos'; //Marches Troops/Ressource
langpack.wallbuild = 'Cola del Muro'; //Wall Que
langpack.buildings = 'Edificios'; //Buildings
langpack.fooduse = 'Uso de Alimento'; //Food Usage
langpack.statsview = 'Mostrar/Ocultar Estads.'; //Show/Hide Stats
langpack.sinfo = 'Información'; //Information
langpack.save = 'Guardar'; //Save
langpack.acksave = 'Atacar y Guardar'; //Attack and Save
langpack.Hreset = 'REINICIAR'; //RESET
langpack.reset = 'Reiniciar'; //Reset
langpack.resetall = 'Reiniciar todos'; //Reset all
langpack.cancel = 'Cancelar'; //Cancel
langpack.cancelWB = '¡Cancelar la Cola de Muro!'; //Cancel Wall Queue!
langpack.cancelTR = '¡Cancelar la Cola de Entrenamiento!'; //Cancel Training Queue!
langpack.canceMT = '¿Cuantas colas quiere borrar? (1=Max. Colas)'; //How many queue you want to delete? (1=Queue max.
langpack.canceMTs = '¡Cola de Entrenamiento cancelada!'; //Training queue where Canceled!
langpack.canceMTsN = 'Cancelar más Colas de Entrenamiento'; //Cancel more Training Queues
langpack.GTstopAcc = 'Para el aceptar'; //Stop Accept
langpack.cancelwallq = 'Cola de Muro cancelada'; //Wall queue canceled
langpack.Hcancel = 'CANCELAR'; //CANCEL
langpack.TTwallbuild = 'Construir Muro'; //Build Wall
langpack.builddef = 'Construir Defensa'; //Build Defense
langpack.level = 'Nivel'; //Level
langpack.need = 'necesita'; //need
langpack.useworker = 'usar Trabajadores'; //use Worker
langpack.BThelp = '¿Cómo desea construir?'; //How you want to build?
langpack.STshowinc = '¡Mostrar los ataques entrantes en el chat de la alianza!'; //Show incomming attacks in alliance chat!
langpack.STmessage = 'Mensaje'; //Message
langpack.STonscout = 'En ataques de exploradores'; //On scout attacks
langpack.STonwild = 'En ataques a tierras'; //On wild attacks
langpack.STshowdef = 'Mostrar el estado de las defensas'; //Show def status
langpack.STviccity = 'Nombre de la ciudad enemiga'; //Enemy city name
langpack.STvicdip = 'Diplomacia de Alianza enemiga'; // please edit dip - Enemy alliance Dip
langpack.victim = 'Enemigo'; //Enemy
langpack.STtroops = 'Nivel Min. de Tropas'; //Min. Focer Level
langpack.STstopraids = 'Parar raids si recibe ataques'; //Stop raids on incomming attacks
langpack.hideraids = 'parar Raids'; //hide Raids
langpack.STplaysound = 'Reproducir sonido al recibir ataques'; //Play sound on incomming attacks!
langpack.STmp3 = 'Enlace del MP³'; //MP³ Link
langpack.Refreshin = 'Refrescar en'; //Refresh in
langpack.MTmovebtn = '->';
langpack.MTnoalliance = '¡No hay alianza!'; //No alliance!
langpack.MTerror = '¡Error, gracias de nuevo!'; //Error, thank you again
langpack.MTattackok = '¡Ataque Realizado!'; //Attack Done
langpack.MTreinforceok = '¡Refuerzo Realizado!'; //Reinforce done! 
langpack.MTimpossible = '¡Imposible con 0 unidades!'; //Impossible with 0 units!
langpack.MTimpossible2 = 'Imposible con más de'; //Impossible with more then
langpack.MTimpossible3 = 'Unidades'; //Units
langpack.STglobalchat = 'Escribir en el chat global después de'; //Post to global chat after
langpack.STalliancechat = 'Escribir en el chat de la alianza después de'; //Post to alliance chat after
langpack.MTinwork = 'trabajando...'; //in work...
langpack.message = 'Mensaje'; //Message
langpack.orginalmsg = 'Original';
langpack.STpostmin = 'Min.';
langpack.startpoint = 'Inicio'; //Start
langpack.is = 'es'; //is
langpack.chatfunctrp = 'tropas'; //troops
langpack.chatfuncatk = 'ataques'; //attacks
langpack.searchfor = 'Buscar'; //Search for 
langpack.OplotSpots = 'Mostrar las coords en el mapa.'; //Plot coords on map.
langpack.Osms2mail = 'mandar mensaje al móvil en case de recibir ataque al número:';  //send SMS-2-Mail for incomming Attacks to the Number
langpack.smssend = ''; // after the input box for the numbers
langpack.attacks = 'Ataques'; //Attacks
langpack.vol = 'Volumee'; //Volume
langpack.error = 'Error';
langpack.Herror = 'ERROR';
langpack.done = 'Hecho'; //Done
langpack.Hdone = 'HECHO'; //DONE
langpack.level = 'Nivel'; //Level
langpack.name = 'Nombre'; //Name
langpack.play = 'Reproducir'; //Play
langpack.STplayevery = '¡Repetir cada'; //Repeat every
langpack.STplaymin = 'minutos!'; //minutes!
langpack.STand = '¡y reproducirlo durante '; //and play for
langpack.STplayfor = 'segundos!'; //seconds
langpack.STlinklist = 'Lista de enlace'; //Link list
langpack.STstopsound = 'Parar la alerta sonora'; //Stop Sound Alert
langpack.provider = 'Proveedor'; //Provider
langpack.TTbuildque = 'Construir'; //Build
langpack.off = ''; // Training Tab
langpack.TTleftslots = 'Huecos libres'; //Slots left
langpack.colors = 'Colores'; //Colors
langpack.colors1 = 'Color';
langpack.raidreset = 'Reiniciar Raids'; //Raid Reset
langpack.fielddefense = 'Defensa de campo'; //Field defense
langpack.walldefense = 'Defensa de muro'; //Wall defense
langpack.fieldslots = 'Huevcos en campo'; //Fieldslots
langpack.fortroops = 'Nivel de Fuerza de Tropas'; // maby trannslate ?? - Troop Force Level
langpack.Hbterror = 'ERROR AL CONSTRUIR'; //BUILD ERROR
langpack.BTnote = '¡debe especificar un capataz en cada ciudad!'; //you must set for each City an Foreman!
langpack.errorrpt = 'Mensaje de Error'; //Error message
langpack.BTws = '<b>CC</b> - Cola de construcción';
langpack.BTbz = '<b>TC</b> - Tiempo de construcción';
langpack.BTdBZ = '<b>TCa</b> - Tiempo de construcción actual';
langpack.BTscws = 'CC';
langpack.BTscbz = 'TC';
langpack.BTscdBZ = 'TCa';
langpack.destruc = 'destruir'; // maby translate ? - destruct
langpack.impo = 'Importante'; //Important
langpack.impnote = 'Nota'; //Note
langpack.eachslot = 'cada hueco'; //each slot
langpack.accept = 'Aceptar'; //Accept
langpack.tab = 'Pestaña'; //Tab
// postToChat message
langpack.pTcScouted = 'Explorado'; //Scouted
langpack.pTcack = 'Ataque'; //Attack
langpack.at = 'en'; //at
langpack.pTcityat = 'ciudad en'; //city at
langpack.pTcemb = 'Mi embajada tiene'; //My embassy has
langpack.pTcemb2 = 'de'; //of
langpack.pTcemb3 = 'huecos libres!'; //slots free!
langpack.pTcTrpt = 'Informe de Torre de'; //Tower Report from
langpack.target = 'Objetivo'; //Target
langpack.where = 'en'; //where
langpack.from = 'de'; //from
langpack.pTcarive = 'llegada en'; //arrival in
langpack.pTcmywild = 'Tierra en'; //Wild at
langpack.whispertou = 'susurra a'; //whispers to
langpack.embtroops = 'tropas en la embajada'; //troops in embassy
langpack.lowfoodr  = 'tiene poco alimento'; //is low on food
langpack.lowfood1 = 'Mi Santuario'; //My Sanctuary
langpack.lowfood2 = '';// behind low food alert
langpack.lowfoodsend  = 'tiene poco alimento'; //is low on food
langpack.saytoalli  = 'dice a la alianza'; //says to the alliance
langpack.saytoalli2  = 'a la alianza'; //to the alliance
// UPDATER
langpack.updater = '¡Esperar a la siguiente actualización!'; //Skip until next Update
langpack.updater1 = 'Hay una nueva actualización para'; //There is an update available for
langpack.updater2 = 'Actualmente su versión es'; //You are currently running version
langpack.updater3 = 'la versión más reciente en userscripts.org es'; //the newest version on userscripts.org is
langpack.updater4 = 'Actualización a la Versión'; //Update to Version
langpack.updater5 = 'The userscript'; //The userscript
langpack.updater6 = 'está obsoleto.'; //is now depricated.
langpack.updater7 = '¡Por favor, elimine su script! Gracias por usarlo'; //Please remove your script! Thanks for using it.
langpack.updater8 = '';
langpack.updater9 = '¿o le gustaba una versión anterior?'; //or did you like an older Version?
langpack.updater10 = 'Versión BETA instalada...'; //jetzt Beta Version installieren...
langpack.ksxreq = 'SOLICITAR'; //REQUEST
langpack.reqres = 'Solicitud de Recursos'; //Ressource Request
langpack.reqres2 = 'SOLICITUD DE RECURSOS'; //RESSOURCE-REQUEST
langpack.amount = 'cantidad'; //amount
langpack.sendresreq = 'Enviar solicitud'; //Send request
// HEADLINES
langpack.Hpop = 'POBLACION'; //POPULATION
langpack.Hmstats = 'DATOS DETALLADOS DE LA CIUDAD'; //DETAILED SANCTUARY STATS
langpack.Huselink = 'ENLACES UTILES'; //USEFULL LINKS
langpack.HmoreInfo = 'MAS INFORMACION'; //MORE INFORMATION
langpack.Hcityreq = 'REQUISITOS DE LA CIUDAD'; //CITY REQUIREMENTS
langpack.HcrestOver = 'RESUMEN DE BLASONES'; //CREST OVERVIEW
langpack.HtroopInfo = 'INFORMACION DE TROPAS'; //TROOP INFORMATION
langpack.HtrainTime = 'TIEMPO DE ENTRENAMIENTO'; //TRAINING TIME
langpack.HbuildResearch  = 'DATOS DE CONSTRUCCION E INVESTIGACION'; //BUILDING AND RESEARCH STATS
langpack.HResearchS = 'DATOS DE INVESTIGACION'; //RESEARCH STATS
langpack.HSacStats = 'DATOS DE LA CIUDAD'; //SANCTUARY STATS
langpack.Hfood = 'ALIMENTO'; //FOOD
langpack.Htroops = 'TROPAS'; //TROOPS
langpack.Hbuilds = 'EDIFICIOS'; //BUILDS
langpack.Hwalldef = 'DEFENSAS DE MURO'; //WALL DEF
langpack.HaBuild = 'AUTOCONSTRUIR - CONFIGURACION'; //AUTO BUILD - SETTINGS
langpack.HaBuildque = 'COLA DE CONSTRUCCION'; //BUILD QUEUE
langpack.Htrain = 'AQUI PUEDE ENTRENAR TROPA Y CREAR DEFENSAS DE MURO'; //HERE YOU CAN TRAIN TROOPS AND BUILD WALL DEF
langpack.Htrainque = 'COLA DE ENTRENAMIENTO'; //TRAINING QUEUE
langpack.Hwallque = 'COLA DEL MURO'; //WALL QUEUE
langpack.Htroopsin = 'TROPAS Y RECURSOS EN'; //TROOPS AND RESSOURCES IN
langpack.Hres = 'RECURSO'; //RESSOURCE
langpack.HaScoutS = 'AUTO EXPLORAR - CONFIGURACION'; //AUTO SCOUT - SETTINGS
langpack.HleadInfo = 'INFORMACION DE CLASIFICACION'; //LEADERBOARD INFORMATION
langpack.HshowAlli = 'MOSTRAR ALIANZA'; //SHOW ALLIANZ
langpack.HexpAck = 'EXPORTAR DATOS A KOC ATTACK'; //EXPORT DATE TO KOC ATTACK
langpack.HallPlayerS = 'BUSCAR JUGADORES Y ALIANZAS'; //ALLIANCE AND PLAYER SEARCH
langpack.Hfound = 'ENCONTRADO'; //FOUND
langpack.Hgift = 'ACEPTAR REGALOS'; //ACCEPT GIFTS
langpack.Hgiftfound = 'REGALOS DE KOC ENCONTRADOS'; //KOC GIFTS - FOUND
langpack.HknightS = 'DATOS DE CABALLEROS'; //KNIGHT STATS
langpack.HwildS = 'CONFIGURACION DE TIERRAS'; //WILDERNESS SETTINGS
langpack.HsetTrp = 'guardar mercenarios'; // please translate this dont know how to translate.. - save mercenaries
langpack.Hsettings = 'CONFIGURACIONES'; //SETTINGS
langpack.HkpwrsP = 'ESTILO DEL KOC POWER - POSICION'; //KOC POWER STYLE - POSITION
langpack.HkpwerSS = 'KOC POWER - ATAJOS, WEB/PESTAÑAS Y ESTILO'; //KOC POWER - SHORTCUTS, WEBSITE/TABS AND STYLE
langpack.Hcolors = 'COLORES'; //COLORS
langpack.Hcolorcode = 'COLORES HTML Y CODIGOS DE COLOR'; //HTML COLORS AND COLORCODES
langpack.HkpwrbotS = 'KOC POWER BOT - CONFIGURACION'; //KOC POWER BOT - SETTINGS
langpack.Hkpwrtools = 'KOC POWER TOOLS - CONFIGURACION'; //POWER TOOLS - SETTINGS
langpack.Hreport = 'MENSAJES E INFORMES DE LA ALIANZA'; //MESSAGES AND ALLIANCE REPORTS
langpack.Halliance = 'ALIANZA - RESUMEN Y CONFIGURACION'; //ALLIANCE - SETTINGS AND OVERVIEW
langpack.HcrestS = 'BUSQUEDA DE BLASONES'; //CREST SEARCH
langpack.Hraids = 'RAIDS';
langpack.HakvRaids = 'RAIDS ACTIVOS'; //ACTIVE RAIDS
langpack.HsaveRaids = 'RAIDS GUARDADOS'; //SAVED RAIDS
langpack.HtabMarches = 'RAIDS, MARCHAS, ATAQUES Y REFUERZOS'; //RAIDS, MARCHES, INCOMMING AND REINFORCEMENT
langpack.HTMincomming = 'ATAQUES ENTRANTES'; //INCOMMING ATTACKS
langpack.HTMtroop = 'MOVIMIENTO DE TROPAS'; //TROOP MOVEMENT
langpack.HTMrein = 'TROPAS DE DEFENSA'; //DEFENSE TROOP
langpack.HTMemb = 'TROPAS EN LA EMBAJADA'; //TROOPS IN EMBASSY
langpack.Hsac = 'CIUDAD'; //SANCTUARY
langpack.Htower = 'TORRE'; //TOWER
langpack.HaTrans = 'AUTO TRANSPORTAR'; //AUTO TRANSPORT
langpack.HaTransR = 'RUTA DE TRANSPORTE'; //TRANSPORT ROUTE
langpack.Htransp = 'TRANSPORTES'; //TRANSPORTS
langpack.Hreassign = 'REASIGNAR'; //REASSIGN
langpack.HreasRoute = 'REASIGNAR - AÑADIR RUTA'; //REASSIGN - ADD ROUTE
langpack.Hreinforce = 'TROPAS DE REFUERZO'; //REINFORCE TROOPS
langpack.HglobalCht = 'CHAT GLOBAL'; //GLOBAL CHAT
langpack.HallyCht = 'CHAT DE LA ALIANZA'; //ALLIANCE CHAT
langpack.Hdistcal = 'CALCULADOR DE DISTANCIAS'; //DISTANCE CALCULATOR
langpack.HprovMap = 'MAPA DE PROVINCIAS'; //PROVINCE MAP
langpack.Hfakeack = 'ATAQUE FALSO'; //FAKE ATTACK
langpack.HfakeackT = 'ATAQUE FALSO - NIVELES DE FUERZAS'; //FAKE ATTACK - FORCE LEVELS
langpack.HaLog = 'REGISTRO DE ACTIVIDAD'; //ACTION LOG
langpack.Hvisit = 'AUTO VISITAR CORTES'; //AUTO VISIT COURTS
langpack.Hatrain = 'AUTO ENTRENAR TROPAS'; //AUTO TRAIN TROOPS
langpack.HatrainSet = 'AUTO ENTRENAR - CONFIGURACION'; //AUTO TRAIN - SETTINGS
langpack.HchatTab = 'MANDAR INFORMACION DE UN JUGADOR A OTRO VIA EL CHAT DE LA ALIANZA'; //SEND PLAYER INFORMATION TO OTHER PLAYER VIA ALLIANCE CHAT
langpack.HSTtrain = 'ENTRENANDO'; //TRAINING
langpack.HSTinfo = 'INFO';
langpack.Htotal = 'TOTAL';
langpack.HsearchTab = 'BARBAROS, TIERRAS Y CIUDADES...'; // please edit BARBS.... - BARBS, WILDERNESS AND CITIES
langpack.HLang = 'PACK DE IDIOMAS - CONFIGURACION'; //LANGPACK - SETTINGS
langpack.HtroopInfos = 'INFORMACION DETALLADA DE LAS TROPAS'; //DETAILED TROOP INFORMATIONS
langpack.movement = 'Mover Tropas'; //Troop Activity
langpack.Hmovement = 'MANDAR TROPAS COMO REFUERZO, TRANSPORTE O ATAQUE'; //SEND TROOPS AS REINFORCE, TRANSPORT OR ATTACK
// SETTING TRANSLATION
langpack.useworkernote2 = ''; // next to userworkernote in boldRed
langpack.useworkernote = 'Le permite entrenar más tropa. Puede dejar la población en negativo.'; //Allows you to train more troops. May temporarily set idle population negative.
langpack.OhideAdds = '¿Tiene anuncios? Active esto para ocultarlos'; // please edit this... - Still got Ads ? Activate this to hide them
langpack.OsessionRefresh = '¿Recargar en 30 minutos si la sesión de Facebook caducó?'; //Refresh after 30 min if the Facebook Session expired?
langpack.OLangImp = '¡No se olvide de cambair el idioma del juego en la configuración del Chat!'; //do not forget to change the Gamelanguage in the Chat Settings!
langpack.OLang = '¿Qué idioma deberá usar KoC Power - Multilang?'; //What Language should KoC Power - Multilang use?
langpack.Ocomming = 'pronto más...'; //more comming soon...
langpack.OpbEveryEnable = 'Recargar el KoC cada'; //Refresh KoC every
langpack.OpbEveryEnable2 = 'Min.'; 
langpack.OpballowWinMove = 'Activar el movimiento de la ventana con el ratón en la barra superior'; //Enable window drag (move window by dragging top bar with mouse)
langpack.OpbTrackWinOpen = 'Recordar el estado de las ventanas abiertas al reacargar'; //Remember window open state on refresh
langpack.OpbHideOnGoto = 'Ocultar la ventana al pulsar en coordenadas del mapa'; //Hide window when clicking on map coordinates
langpack.OpdxwidescreenEnable = '¡Cambiar el tamaño de la ventana para ver el botón de cerrar! (poner el ancho en la <u>Sub Pestaña</u> <b>Estilo</b>)';
langpack.OtogForceMarchUpdates = 'Forzar la actualización de Marchas'; //Force Marsch Update
langpack.OtogForceMarchUpdatesImp = 'importante para la pestaña de Marchas'; //importan for the Marches Tab
langpack.Onote = 'Si la casilla está en gris, puede que haya un cambio en el código de KoC que la haya dejado inutilizada.';
langpack.OgiveR = 'danos tu Opinión'; //give us now a Review
langpack.review = 'Opinión'; //Review
langpack.scriptv = 'Versión'; //Version
langpack.chkkocscripts = 'Visite el blog alemán  KoC Scripts! (seleccione el idioma en la barra inferior)';
langpack.firstksb = 'El primer Blog alemán KoC Scripts!'; //The first german KoC Scripts Blog
langpack.by = 'por'; //by
langpack.Opwrd = 'desarrollado por'; //powered by
langpack.OpbChatREnable = 'Poner el chat a la derecha'; //Put chat on right
langpack.Opbchattop = 'Posición del Chat: Arriba'; //Chat Position: Top
langpack.left = 'Izquierda'; //Left
langpack.Ochathigh = 'Altura del Chat'; //Chat High
langpack.Opositionimp = 'El <b>Borde Superior</b> debe ser 200p más alto que la <b>Altura del Chat</b>!'; //<b>Boarder High</b> always must be 200px higher as <b>Chat High</b>!
langpack.Oboarderhigh = 'Borde Superior'; //Border High
langpack.OpbWMapEnable = 'Mapa Ancho'; //WideMap
langpack.OneedWide = 'Pantalla ancha, se extiende la vista del mapa'; //Wide Screen, the map view will extended
langpack.Opbwidewidth = 'Posición del Mapa: Anchura'; //Map Position: width
langpack.OMapExtra = '¡Mostrar el jugador y poderio en el mapa!'; //Show Player & Might in map
langpack.OButtons = 'Atajos'; //Shortcuts
langpack.OChatstyle = 'Estilo del Chat'; //Chat Style
langpack.OtogChatStuff = 'Mejoras del Chat'; //Enhance the Chat
langpack.OChatStuffNote = 'Fondo y otras cuestiones...'; //Background and all this stuff...
langpack.OtogChatGlobal = 'Fondo del Chat Global'; //Global Chat Background
langpack.OtogChatWhisper = 'Fondo del Susurro en elChat'; //Whisper Chat Background
langpack.OtogChatBold = 'Negrita en el Chat.'; //Bold font in Chat.
langpack.OtogChatAttack = 'Fondo del aviso de ataque de la Alianza'; //Alliance Attack - Background
langpack.OtogChatLead = 'Fondo de los líderes'; //Allianz Leaders - Background
langpack.general = 'General';
langpack.chat = 'Chat';
langpack.OtogChatMainTitle = 'Fondo del Título Principal'; //Main Title Background
langpack.OtogGlobalGlobal = 'Fondo del Global'; //Global Background
langpack.OtogChatMainTiltleSch = 'Título Principal'; //Main Title
langpack.OtogChatLeaders = 'Fondo del Líder de la Alianza'; //Alliance Leader Background
langpack.OtogStatsU = 'Pestaña de Datos - Infos'; //Stats Tab -  Infos
langpack.OtogaChatH = 'Fondo de la Alianza'; //Alliance  Background
langpack.OtogDarkRow = 'Fila Oscura'; //Dark Row
langpack.OtoggChatG = 'Fondo del Global'; //Global  Background
langpack.OtogButClick = 'Botón Pulsado'; //Button Selected
langpack.OtoggChatAngriff = 'Fondo de los Ataques'; //Attack  Background
langpack.OtogOverDarkRow = 'Barra oscura (Pestaña de Datos)'; //Dark Row (Stats Tab)
langpack.OtogMainPop = 'Cabecera Ventana Principal'; //Mainpop  - Header
langpack.OtogTabHinPop = 'Cabecera de Ventanas Pequeñas'; //Mini Popups - Header
langpack.OtogTabTrans = 'Transparencia de la Ventana'; //Popup - Transparency
langpack.OHattention = 'ATENCION'; //ATTENTION
langpack.OattentionImp = '<span class=boldRed>0</span> es <u>invisible</u> <span class=boldRed>0.9</span> is <u>Transparencia</u> y <span class=boldRed>1.5 - 2</span> es <u>normal</u>!';
langpack.OtogMainBody = 'Fondo'; //Background
langpack.OtogscToolbarBG  = 'Fondo de los Botones Rápidos'; //Shortcut Buttons - Background
langpack.OtogstyleRows = 'Fondo de la Barra de Datos'; //Stats Row - Background
langpack.ObtnResetAllColors = 'REINICIAR LOS COLORES'; //RESET COLORS
langpack.OstyleColor1 = 'aquí puede seleccionar un color'; //here you can chooose a color
langpack.OstyleColor2 = 'seleccionar color'; //select color
langpack.OstyleColor3 = 'y aquí encontrará una'; //and here you will found a
langpack.colortable = 'tabla de Color'; //Color Table
langpack.colortableextend = 'tabla de Color avanzada'; //advanced Color table
langpack.OstyleColor4 = '¡copie el código de color de <span class=boldRed>3</span> a <span class=boldRed>6</span> cifras y péguelo arriba!';
langpack.OstyleColor4imp = '¡y no olvide la <strong>#</strong>!'; //and do not forget the #!
langpack.OstyleChangeRefresh = '¡hay que reiniciar para ver los cambios'; //changes take effect after a refresh!
langpack.needWide = 'necesita la Pantalla Ancha'; //need Wide Screen
langpack.needRefresh = 'necesita recargar'; //need Refresh
langpack.Olowfoodwarn1 = 'Mostrar el aviso de poco alimento si le queda para'; //Show low food alert if you have for
langpack.Olowfoodwarn2 = 'horas';
langpack.OlowfoodwarnNote = 'Comprobar cada hora'; //Checked every Hour
langpack.OtogWhisperOn = 'Activar la Alerta Sonora de Susurro'; //Activate Whisper Sound Alert
langpack.OpbFairie = 'Desactivar las ventanas de avisos'; //Disable all Fairie popup windows
langpack.OpbWideOpt = 'Pantalla Ancha'; //Wide Screen
langpack.OwideOptnormal = 'Normal'; 
langpack.OwideOptwide = 'Pantalla Ancha'; //WideScreen
langpack.OwideOptultra = 'Ultra ';
langpack.OwideOptmega = 'Mega';
langpack.OpbGoldEnable = 'Recaudar oro automáticamente cuando la felicidad llegue al'; //Auto collect gold when happiness reaches
langpack.OpbGoldEnable2 = '% ';
langpack.gold = 'Oro'; //Gold
// HELP POPS
//.. CREST
langpack.helpPopCrest1 = 'La Pestaña de Blasones ataca una tierra una y otra vez...'; //The Crest Tab just Attack one wild over and over...
langpack.helpPopCrest2 = 'La pestaña atacará la tierra con 2 oleadas y comenzará de nuevo.'; //The Tab will a Wild with 2 Waves and start again
langpack.helpPopCrest3 = 'Necesta un hueco libre para tierras en la ciudad desde la que busca los blasones.'; //You need a free wild in the City where you cresting from.
langpack.helpPopCrest4 = '¡ponga <b>Buscar Blasones = ACTIVADO</b>, y listo!'; 
langpack.helpPopCrest5 = 'Enlace a KoC Scripts'; //Link at KoC Scripts
langpack.helpPopCrestLink1 = 'Categoría Tierras'; //Category Wilds
langpack.helpPopCrestLink2 = 'Categoría Blasones'; //Category Crest
langpack.wave = 'Oleada'; //Wave
langpack.losses = 'Pérdidas'; //Losses
// REPORTS
//.. CREST 
langpack.crestrpt = 'Datos de Blasones'; //Crest Stats
langpack.crestrpt2 = 'Blasones encontrados despues de'; //found Crest after
langpack.crestrpt3 = 'hora(s)) buscando en Nivel'; //Hour(s)) cresting at Level
langpack.crestrpt4 = 'Blasones Encontrados'; //Found Crest
langpack.Osend = 'enviado'; //sent
langpack.crestrpt5 = 'La oleada 1 fué'; //1 Wave was
langpack.crestrpt6 = 'La oleada 2 fué'; //2 Wave was
langpack.two = '2'; // DELETE
langpack.sendcrestrpt = 'nmanadr el Informe de Blasones cada'; //Send Crest report every
langpack.sendcrestrpt2 = 'horas'; //hours
langpack.crestsearch = 'Búsqueda de Blasones'; //Crest Search
langpack.fletch = 'Nivel de Flechas'; //Fletching
langpack.none = 'Nada'; //None
langpack.alldomains = 'todos los Dominios'; //all Domains
// KOC SETTINGS AND BUG FIXES
langpack.OpbWatchEnable = 'Recargar el KoC si no ha cargado en 1 minuto'; //Refresh if KOC not loaded within 1 minute
langpack.OHelReq = 'Ayudar en las construcciones e investigaciones de la Alianza'; //Help alliance build/research posts
langpack.OPubRew = 'Auto publicar en Facebook para'; //Auto publish Facebook posts for
langpack.OPubRewNote = 'publicar como Solicitud de Juego en el Muro'; //
langpack.Oonlyme = 'Solo yo'; //Only me
langpack.Oonlyfriends = 'Solo amigos'; //Only friends
langpack.Ofriendsfriends = 'Amigos de Amigos'; //Friends of Friends
langpack.all = 'Todos'; //All
langpack.ODelRew = 'Ocultar las peticiones de la alianza en el Chat'; //Hide alliance requests in chat
langpack.Odeletetoogle = 'Borrar informes de bárbaros/transortes'; //Auto delete barb/transport reports
langpack.OdeletetoogleNote = 'tuyos'; //from you
langpack.Odeletes0toggle = 'Borrar informes de transportes'; //Auto delete transport reports
langpack.Odeletes0toggleNote = 'a ti';//to you
langpack.deletes1toggle = 'Borrar infORmes de tierras'; //Auto delete wild reports
langpack.OAutoTrainOptionsnot = 'Min;&nbsp;&nbsp; Entrenar - <u>no</u> Entrenar si:';
langpack.OtogMsgCountFix = 'Contador de Mensajes';  //Fix Message Count
langpack.OtogCoordBox = 'Mantener la caja/favoritos de coordenadas del mapa'; //Keep map coordinate box/bookmarks
langpack.OtogCoordBoxNote = '<SPAN class=boldRed>sobre</span> la actividad de la tropa'; //
langpack.OtogKnightSelect = '<u>NO</u> seleccionar un caballero automáticamente cunado se cambie la marcha a: <SPAN class=boldRed>Exploración, Trasnporte </span> o  <SPAN class=boldRed>Reasignar</span>!';
langpack.OtogAtkDelete = 'Activar el botón Borrar al ver in informe de batalla'; //Enable delete button when displaying battle report
langpack.OtogAtkDeleteNote = 'para borrar informes'; //to Delete Reports
langpack.OtogBatRounds = 'Mostrar el número de rondas en los informes de batallas'; //Display # of rounds in battle reports
langpack.OtogAttackPicker = 'Activar el selector de ciudad de destino en la ventana de ataques'; //Enable target city picker in attack dialog
langpack.OtogAttackPickerNote = 'Refuerzos, Reasignar o Transporte'; //reinforce, reassign and transport
langpack.OtogWarnZero = 'Avisar si se intenta marchar al punto 0,0.'; //Warn if attempting to march to location 0,0.
langpack.OtogAllRpts = 'Permitir informes de Alianza mejorados.'; //Enable enhanced Alliance Reports.
langpack.OtogAllowAlter = 'Permitir que otros Scripts modifiquen el formato de los informes de la Alianza'; //Allow other scripts to change format of Alliance Reports.
langpack.OtogEnhanceMsging = 'Activar las mejoras en los mensajes'; //Enable enhanced messaging
langpack.OtogEnhanceMsgingNote = '(botones "Reenviar" y "Todos los Oficiales")'; //"forward" and "all officers" buttons)
langpack.OptEnableFoodWarn0 = 'Mostrar'; //Show
langpack.OptEnableFoodWarn1 = ' el alimento restante'; //food left
langpack.OptEnableFoodWarn2 = 'en ROJO si se va a acabar en menos de'; //in RED if food will run out in less than
langpack.OptEnableFoodWarn3 = 'horas.'; //hours
langpack.OptEnableFoodWarnNote = 'Pestaña de Datos'; //Stats Tab
langpack.OFoodWarnImpNote = '¡Ponga máx. 6 horas o llenarás el chat de la alianza de mensajes!'; //enter max. 6 Hours! OR u will SPAM the alliance chat!
langpack.OptEnableFoodChatAlert = 'Alertar con sonido si un miembro de la alianza tiene poco alimento'; //Sound Alert if an alliance member is low on food
langpack.HOptionsTabKoCset = 'KINGDOM OF CAMELOT - CONFIGURACION'; //KINGDOM OF CAMELOT - SETTINGS
langpack.updateversion = 'Actualizar Versión'; //Update Version
langpack.updatelangbtn = 'Actualización'; //Update
langpack.sucload = 'cargada correctamente'; //successfully loaded
langpack.OtogChatVC = 'Vice Canciller'; //Vice Chancellor
langpack.OtogChatC = 'Representante'; //Officer
langpack.CTwhatres = 'Seleccione los regalos que quiere aceptar y pulse'; //Select gifts you want to accept and hit
langpack.CTvisitc = 'Seleccione el jugador y pulse'; //Select player and click
langpack.CTvisitc2 = 'para visitar su Corte'; //to visit Courts
langpack.CTvisitbtn = 'Visitar Corte'; //Visit Courts

// ACTION LOG // please edit...
langpack.actionRpt = 'Informe borrado con éxito'; //Report successfully delete
langpack.actionAutoTrain = 'Auto Entrenamiento'; //Auto Train
langpack.actionGold1 = 'Oro y'; //Gold and
langpack.actionGold2 = 'OK'; //OK
langpack.actionresa = 'Recaudar de'; //Collect from
langpack.actionGold4 = 'Oro y'; //Gold and
langpack.auto = 'Auto'; //Auto
langpack.failed = 'Falló'; //Failed
langpack.actionAutoRefresh = '¡Pasó el minuto!'; //Min. is over!
langpack.actioPopup = 'Bloqueador de Ventanas'; //Popup Blocker
langpack.actioPopup2 = '¡Aviso del juego bloqueado!'; //Faire popup geblockt!
langpack.actionGold3col  = 'Oro para '; //Gold für
langpack.actionGoldwashappy = 'la felicidad estaba en'; //happiness was at
langpack.actionGold3 = 'Error al recaudar Oro'; //Error during colection Gold
langpack.actionTrans = 'Error en'; //error at
langpack.actionTrans2 = 'Mensaje de Error'; //Error Message
langpack.from = 'de'; //from
langpack.to = 'para'; //to
langpack.actionRaid1 = 'Reiniciar Temporizador de Raids'; //Raid Reset Timer
langpack.actionRaid2 = '¡Temporizador reiniciado a <span class=boldRed>24</span> Horas! '; //Timer reset to <span class=boldRed>24</span> Hours! 
langpack.actionGift = 'Regalo Aceptado'; //Accepted Gift
langpack.ont = 'en'; //on
langpack.actionAutoWall = 'Construcción de Muro automática'; //Auto Wall Build
langpack.actionAutoWall2 = 'en la ciudad'; //in city 
langpack.actionAutoTrain2 = 'Entrenando'; //Training
langpack.actionAutoTrain3 = ''; // on the end...
langpack.actionSpam = 'Spam';
langpack.actionSpam2 = '¡Terminaron los minutos!'; //Min(n) are over!
langpack.actionSpam3 = '¡Mensaje enviado!'; //Message sent!
langpack.actionSpam4 = 'INFO';
langpack.actionGlobalSpam = 'Spam al Global Automático'; //Auto Global Spam
langpack.actionGlobalSpam2 = '¡Terminaron los minutos!'; //Min(n) are over!
langpack.actionGlobalSpam3 = '¡Mensaje enviado!'; //Message sent!
langpack.actionNote = 'Alerta'; //Alert
langpack.actionBuild1 = 'Borrar edificios por encima del nivel 9 en la cola de construcción'; //Build Queue delete buildings above level 9
langpack.actionBuild2 = 'Error - No se peude encontrar el edificio en la cola de construcción'; //Error cant found building in build queue
langpack.actionBuild3 = 'Error - Los niveles no concuerdan'; //Error Level do not agree
langpack.actionBuild4 = 'Error  en la ID del edificio...'; //Error build ID...
langpack.actionBuild5 = 'Borrar edificios por encima del nivel 9 en la cola de construcción'; //Build Queue delete buildings above level 9
langpack.actionBuild6 = 'Error aal destruir, inténtelo más tarde'; //Error at destruction, please try again later!
langpack.actionBuild7 = 'Corrar cola de construcción'; //Delete build queue
langpack.actionBuild8 = 'Intentando construir edificions de nivel 10. POR FAVOR, informe de esto al Proyecto de googlecode. ¡Gracias!'; 
langpack.actionBuild9 = 'Borrar edificio que ya estña en la cola o actualmente ya hay una construcción en curso';
langpack.actionBuild10 = 'no existe el edificio de la cola de construcción.'; //for the Building Queue do not exist the Building
langpack.actionBuild11 = '¡Error de conecxión, intentelo de nuevo más tarde!'; //Connection Error, please try again later!
langpack.actionBuild12 = 'Se leyó la cola de construcción.'; //Build Queue was readded.
langpack.actionBuild17 = 'Debido a requerimientos especiales (DI), los edificion por encima del nivel 9 hay que construirlos a mano. ';
langpack.actionBuild16 = '¡La destrucción ya está en la cola de construcción!'; //Destruct already in Build queue!
langpack.modalmsgclose = 'Cerrar la ventana dentro de 10 segundos...'; //Close window after 10 Seconds...
langpack.OtogTabWidth = 'Ventana - Anchura'; //Popup - Width
langpack.actionBuild15 = 'Destruir'; //Destruct
langpack.pbOptimizeByTime = 'Optimizar por Tiempo'; //Optimize by Time
langpack.popBuildQueue = 'Cola de construcción para'; //Build Queue for
// TOURNAMENT TAB...
langpack.tournament = 'Torneo'; //Tournament
langpack.TmTabNoInfo = 'Sin Información'; //No Info
langpack.TmTabNoTur = 'Sin Torneos'; //No Tournament
langpack.TmTabEnds = 'Finaliza'; //Ends
langpack.TmTabStarts = 'Comienza'; //Starts
langpack.TmTabMChange  = 'Variación de Poderio'; //Might Change
langpack.TmTabToM  = 'TORNEO DE PODERIO'; //THE TOURNAMENT OF MIGHT
langpack.TmTabchk = 'Comprobando Torneos en Curso...'; //Checking for running Tournaments...
langpack.Htournament = 'RESUMEN DE TORNEOS'; //TOURNAMENT OVERVIEW
langpack.ResReqGetLangGer = 'Truppenaktivität'; // DO NOT TRANSLATE THIS!
langpack.ResReqconfirm = 'RES BESTÄTIGUNG'; // DO NOT TRANSLATE OR CHANGE THIS!
langpack.ResReqconfirm2 = 'BESTÄTIGUNG';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.ResReqconfirm3 = 'BESTÄTIGT';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.possibleatk = 'MÖGLICHER ANGRIFF:';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.chatstuff = '°°';// DO NOT TRANSLATE OR CHANGE THIS!
langpack.shrbtnchecked = '☑';
langpack.shrbtnnotchecked = '☐';
langpack.shrbtnnotfound = '?';

langpack.ksx_KoCButtler_language                = 'Español'         ; //Spanish
	
langpack.ksx_KoCButtler_Toolbar_NewMessage      = 'nuevo Mensaje'     ; //New Message
langpack.ksx_KoCButtler_Toolbar_MyReports       = 'Mis Informes'      ; //My Reports
langpack.ksx_KoCButtler_Toolbar_AllianceReports = 'Informes de la Alianza'; //Alliance Reports
langpack.ksx_KoCButtler_Toolbar_Reinforce       = 'Reforzar'       ; //Reinforce
langpack.ksx_KoCButtler_Toolbar_Reassign        = 'Reasignar'        ; //Reassign
langpack.ksx_KoCButtler_Toolbar_Transport       = 'Transportar'       ; //Transport
langpack.ksx_KoCButtler_Toolbar_RepeatMarchAsk  = 'Repetir'; //Repeat
	
langpack.ksx_KoCButtler_PowerToolbar_autoTransport = 'Transportar'; //Transport
langpack.ksx_KoCButtler_PowerToolbar_autoReassign  = 'Reasignar'; //Reassign
langpack.ksx_KoCButtler_PowerToolbar_autoCrest     = 'Blasones'; //Crest
langpack.ksx_KoCButtler_PowerToolbar_autoTrain     = 'Entrenar'; //Train
langpack.ksx_KoCButtler_PowerToolbar_autoRaidReset = 'Reinicar Raid'; //Raid Reset
langpack.ksx_KoCButtler_PowerToolbar_autoRefresh   = 'Auto Reiniciar'; //Auto Refresh
langpack.ksx_KoCButtler_PowerToolbar_autoBuild     = 'Construir'; //Build
langpack.ksx_KoCButtler_PowerToolbar_buildMode     = 'Marcar'; //Mark
langpack.ksx_KoCButtler_PowerToolbar_buildAskHelp  = 'Pedir Ayuda'; //Ask Help
	
langpack.ksx_KoCButtler_ResourceRequest_gold = 'Oro' ; //Gold
langpack.ksx_KoCButtler_ResourceRequest_food = 'Alimento' ; //Food
langpack.ksx_KoCButtler_ResourceRequest_wood = 'Madera' ; //Wood
langpack.ksx_KoCButtler_ResourceRequest_stone= 'Piedra'; //Stone
langpack.ksx_KoCButtler_ResourceRequest_ore  = 'Mineral'  ; //Ore
	
langpack.ksx_KoCButtler_ResourceRequest_UICaption             = 'PETICIÓN DE RECURSOS'; //RESOURCE REQUEST
langpack.ksx_KoCButtler_ResourceRequest_UIDestination         = 'Dest.';
langpack.ksx_KoCButtler_ResourceRequest_UIAmount              = 'Amount';
langpack.ksx_KoCButtler_ResourceRequest_UISendRequest         = 'Send Request';
langpack.ksx_KoCButtler_ResourceRequest_ButtonTitle           = 'Petición de Recursos'; //Resource Request
langpack.ksx_KoCButtler_ResourceRequest_AckButtonTitle       = 'Aceptación'     ; //Acknowledge
langpack.ksx_KoCButtler_ResourceRequest_ExpressDlyButtonTitle= 'Envio Rápido'; //Express Delivery
langpack.ksx_KoCButtler_ResourceRequest_DlyButtonTitle       = 'Envio'        ; //Delivery

langpack.PredefinedTransports ='Predefined Transports'; // Vordefinierte Transporte
langpack.Training             ='Training';              // Training
langpack.LastUsed             ='LastUsed';              // Zuletzt verwendet
langpack.CalculateTroops      ='Calculate Troops';      // Truppen Berechnen


// END OF ENGLISH LANGPACK
langpack.loaded = true;
